Boss
Hellraiser
Hellraiser is a boss of the tank type found in Ubaid, Alkmar.
Lore
Hellraiser is the spirit of deep fire, the flame that slept in the heart of the mountains beneath Ubaid and Alkmar. It once warmed the land and kept the hot springs flowing; the rotten mana woke it hungry, and now it climbs to the surface wrapped in molten rock and smoke.
Huge and slow, it takes blow after blow without stepping back, as if its magma armor swallowed every blade. When it has gathered enough heat, it raises its arms and crashes down on the hero with Colossal Impact, an eruption of stone and embers that shakes the whole field.
Special attack
Colossal Impact: every 4 attacks, Hellraiser hits for 173% of its normal damage. Loot focus: Armor (Advanced).
Where Hellraiser appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Ubaid | Boss | Level 150 • 1 Reset | 31,334 | 406 | 209 | 3,312 | 925 |
| Alkmar | Boss | Level 159 • 1 Reset | 31,229 | 404 | 209 | 3,319 | 927 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
As a boss, Hellraiser drops equipment up to Ancient, sometimes from the family after the one the map's monsters drop, and has a higher chance of jewels (Bless, Soul, Chaos). See the item list by class on each map's page: Ubaid, Alkmar.
Drop chances in Ubaid
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 100% |
| Blacksmith Scroll | 2% |
| Jewel of Bless (PT) | 2.2% |
| Jewel of Soul (PT) | 1.5% |
| Jewel of Chaos (PT) | 0.02% (1 in 4,900) |
| Taming Seal (PT) | 0.15% (1 in 667) |
| Ascension Core | 1.5% |
| Loch's Feather (PT) | 0.26% (1 in 385) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Uncommon | 87% |
| Rare | 12% |
| Epic | 0.3% (1 in 333) |
| Legendary | 0.008% (1 in 12,000) |
| Ancient | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 100% | 100% | 100% |
| Blacksmith Scroll | 2% | 2% | 2% |
| Jewel of Bless (PT) | 2.2% | 2.5% | 2.3% |
| Jewel of Soul (PT) | 1.5% | 1.6% | 1.5% |
| Jewel of Chaos (PT) | 0.02% (1 in 4,900) | 0.023% (1 in 4,400) | 0.021% (1 in 4,700) |
| Taming Seal (PT) | 0.15% (1 in 667) | 0.15% (1 in 667) | 0.15% (1 in 667) |
| Ascension Core | 1.5% | 1.5% | 1.5% |
| Loch's Feather (PT) | 0.26% (1 in 385) | 0.26% (1 in 385) | 0.26% (1 in 385) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Uncommon | 87% | 87% | 87% |
| Rare | 12% | 12% | 12% |
| Epic | 0.3% (1 in 333) | 0.45% (1 in 222) | 0.75% (1 in 133) |
| Legendary | 0.008% (1 in 12,000) | 0.012% (1 in 8,300) | 0.02% (1 in 5,000) |
| Ancient | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
Wiki
Play free


