Boss
Lord Silvester
Lord Silvester is a boss of the tank type found in Uruk Mountain.
Lore
Lord Silvester is the master of the fortress atop Uruk Mountain, a noble who for generations judged the disputes of every people on the mountain. He was harsh, but fair. When the rotten mana reached his hall, he did not lose the will to judge; he only lost his sense of justice.
Clad in blackened silver armor, he takes blows as if still seated on his throne, in no hurry to answer. When he decides the hero is guilty, he raises his ceremonial sword and pronounces Judgment of Silvester, a sentence of raw power that falls on the accused like lightning.
Special attack
Judgment of Silvester: every 4 attacks, Lord Silvester hits for 179% of its normal damage and ignores 12% of your defense. Loot focus: Armor (Advanced).
Where Lord Silvester appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Uruk Mountain | Boss | Level 182 • 1 Reset | 37,774 | 456 | 225 | 4,024 | 1,093 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
As a boss, Lord Silvester drops equipment up to Ancient, sometimes from the family after the one the map's monsters drop, and has a higher chance of jewels (Bless, Soul, Chaos). See the item list by class on the map's page: Uruk Mountain.
Drop chances in Uruk Mountain
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 100% |
| Blacksmith Scroll | 2% |
| Jewel of Bless (PT) | 2.4% |
| Jewel of Soul (PT) | 1.6% |
| Jewel of Chaos (PT) | 0.022% (1 in 4,400) |
| Taming Seal (PT) | 0.15% (1 in 667) |
| Ascension Core | 1.5% |
| Loch's Feather (PT) | 0.3% (1 in 335) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Uncommon | 87% |
| Rare | 12% |
| Epic | 0.3% (1 in 333) |
| Legendary | 0.008% (1 in 12,000) |
| Ancient | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 100% | 100% | 100% |
| Blacksmith Scroll | 2% | 2% | 2% |
| Jewel of Bless (PT) | 2.4% | 2.5% | 2.3% |
| Jewel of Soul (PT) | 1.6% | 1.6% | 1.5% |
| Jewel of Chaos (PT) | 0.022% (1 in 4,400) | 0.023% (1 in 4,400) | 0.021% (1 in 4,700) |
| Taming Seal (PT) | 0.15% (1 in 667) | 0.15% (1 in 667) | 0.15% (1 in 667) |
| Ascension Core | 1.5% | 1.5% | 1.5% |
| Loch's Feather (PT) | 0.3% (1 in 335) | 0.3% (1 in 335) | 0.3% (1 in 335) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Uncommon | 87% | 87% | 87% |
| Rare | 12% | 12% | 12% |
| Epic | 0.3% (1 in 333) | 0.45% (1 in 222) | 0.75% (1 in 133) |
| Legendary | 0.008% (1 in 12,000) | 0.012% (1 in 8,300) | 0.02% (1 in 5,000) |
| Ancient | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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