Boss
Phoenix Of Darkness
Phoenix Of Darkness is a boss of the tank type found in Icarus.
Lore
The Phoenix Of Darkness is the boss of Icarus, a phoenix that once rose again in golden fire at the highest point of the sky. On the Night of the Broken Seal she died and was reborn inside a cloud of rotten mana, and her fire came back black, cold and full of hatred.
Immense and nearly impossible to bring down, she withstands a great deal of punishment and blots out the sky with her dark wings. When a hero reaches her nest, she beats her wings and releases Shadow Flame, a black fire that falls upon the island like a burning night.
Special attack
Shadow Flame: every 4 attacks, Phoenix Of Darkness hits for 166% of its normal damage and ignores 12% of your defense. Loot focus: Armor (Standard).
Where Phoenix Of Darkness appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Icarus | Boss | Level 73 | 4,432 | 118 | 100 | 465 | 172 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
As a boss, Phoenix Of Darkness drops equipment up to Ancient, sometimes from the family after the one the map's monsters drop, and has a higher chance of jewels (Bless, Soul, Chaos). See the item list by class on the map's page: Icarus.
Drop chances in Icarus
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 100% |
| Blacksmith Scroll | 2% |
| Jewel of Bless (PT) | 0.79% (1 in 126) |
| Jewel of Soul (PT) | 0.53% (1 in 189) |
| Jewel of Chaos (PT) | 0.0074% (1 in 14,000) |
| Taming Seal (PT) | 0.15% (1 in 667) |
| Ascension Core | 1.5% |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Uncommon | 87% |
| Rare | 12% |
| Epic | 0.3% (1 in 333) |
| Legendary | 0.008% (1 in 12,000) |
| Ancient | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 100% | 100% | 100% |
| Blacksmith Scroll | 2% | 2% | 2% |
| Jewel of Bless (PT) | 0.79% (1 in 126) | 2.5% | 2.3% |
| Jewel of Soul (PT) | 0.53% (1 in 189) | 1.6% | 1.5% |
| Jewel of Chaos (PT) | 0.0074% (1 in 14,000) | 0.023% (1 in 4,400) | 0.021% (1 in 4,700) |
| Taming Seal (PT) | 0.15% (1 in 667) | 0.15% (1 in 667) | 0.15% (1 in 667) |
| Ascension Core | 1.5% | 1.5% | 1.5% |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Uncommon | 87% | 87% | 87% |
| Rare | 12% | 12% | 12% |
| Epic | 0.3% (1 in 333) | 0.45% (1 in 222) | 0.75% (1 in 133) |
| Legendary | 0.008% (1 in 12,000) | 0.012% (1 in 8,300) | 0.02% (1 in 5,000) |
| Ancient | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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