Boss
Salamander
Salamander is a boss of the agile type found in Ubaid, Alkmar.
Lore
Salamander is the spirit of living flame, the nimble spark that danced in the campfires of travelers across Ubaid and Alkmar. She was mischievous, but never burned anyone on purpose. Corruption robbed her of her wits and left only speed and hunger.
Now she zigzags across the field, her lizard body wreathed in fire, attacking too fast to follow. When she finds an opening, she chains together Predatory Combo, a flurry of bites and tail lashes that leaves the hero ringed in flames.
Special attack
Predatory Combo: every 3 attacks, Salamander hits for 141% of its normal damage and ignores 5% of your defense. Loot focus: Weapons / Boots (Advanced).
Where Salamander appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Ubaid | Boss | Level 150 • 1 Reset | 20,563 | 398 | 109 | 1,778 | 497 |
| Alkmar | Boss | Level 159 • 1 Reset | 20,494 | 397 | 109 | 1,781 | 498 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
As a boss, Salamander drops equipment up to Ancient, sometimes from the family after the one the map's monsters drop, and has a higher chance of jewels (Bless, Soul, Chaos). See the item list by class on each map's page: Ubaid, Alkmar.
Drop chances in Ubaid
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 100% |
| Blacksmith Scroll | 2% |
| Jewel of Bless (PT) | 2.2% |
| Jewel of Soul (PT) | 1.5% |
| Jewel of Chaos (PT) | 0.02% (1 in 4,900) |
| Taming Seal (PT) | 0.15% (1 in 667) |
| Ascension Core | 1.5% |
| Loch's Feather (PT) | 0.26% (1 in 385) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Uncommon | 87% |
| Rare | 12% |
| Epic | 0.3% (1 in 333) |
| Legendary | 0.008% (1 in 12,000) |
| Ancient | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 100% | 100% | 100% |
| Blacksmith Scroll | 2% | 2% | 2% |
| Jewel of Bless (PT) | 2.2% | 2.5% | 2.3% |
| Jewel of Soul (PT) | 1.5% | 1.6% | 1.5% |
| Jewel of Chaos (PT) | 0.02% (1 in 4,900) | 0.023% (1 in 4,400) | 0.021% (1 in 4,700) |
| Taming Seal (PT) | 0.15% (1 in 667) | 0.15% (1 in 667) | 0.15% (1 in 667) |
| Ascension Core | 1.5% | 1.5% | 1.5% |
| Loch's Feather (PT) | 0.26% (1 in 385) | 0.26% (1 in 385) | 0.26% (1 in 385) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Uncommon | 87% | 87% | 87% |
| Rare | 12% | 12% | 12% |
| Epic | 0.3% (1 in 333) | 0.45% (1 in 222) | 0.75% (1 in 133) |
| Legendary | 0.008% (1 in 12,000) | 0.012% (1 in 8,300) | 0.02% (1 in 5,000) |
| Ancient | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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