Monster
Sapi-Tres
Sapi-Tres is a monster of the melee type found in Swamp of Peace.
Lore
Sapi-Tres is the largest and oldest of the frog spirits of Swamp of Peace. It was the guardian of the central lake, where pilgrims said their last prayer before leaving. It watched the sanctuary empty and the waters darken, and grew as bitter as the mud that now covers the flowers.
It fights up close, with a heavy body and foot strikes that knock foes down. It does not leap as much as its siblings, but it lasts longer and hits harder. When it arrives, the other Sapi gather around it. They say that deep down it still waits for the day the lake runs clear again.
Where Sapi-Tres appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Swamp of Peace | Horde | Level 136 | 2,451 | 166 | 49 | 132 | 53 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
Sapi-Tres drops the map's equipment, up to Legendary, plus Gold and, rarely, jewels such as the Jewel of Bless (PT). See the item list by class on the map's page: Swamp of Peace.
Drop chances in Swamp of Peace
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.16% (1 in 609) |
| Jewel of Soul (PT) | 0.11% (1 in 913) |
| Jewel of Chaos (PT) | 0.00073% (1 in 140,000) |
| Taming Seal (PT) | 0.11% (1 in 913) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Common | 78% |
| Uncommon | 19% |
| Rare | 3.3% |
| Epic | 0.2% (1 in 503) |
| Legendary | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 14% | 14% | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) | 0.5% (1 in 200) | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.16% (1 in 609) | 0.32% (1 in 313) | 0.3% (1 in 337) |
| Jewel of Soul (PT) | 0.11% (1 in 913) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Jewel of Chaos (PT) | 0.00073% (1 in 140,000) | 0.0014% (1 in 70,000) | 0.0013% (1 in 76,000) |
| Taming Seal (PT) | 0.11% (1 in 913) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Common | 78% | 78% | 78% |
| Uncommon | 19% | 19% | 19% |
| Rare | 3.3% | 3.3% | 3.3% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 335) | 0.5% (1 in 201) |
| Legendary | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
Wiki
Play free







