Monster
Sapi-Unus
Sapi-Unus is a monster of the melee type found in Swamp of Peace.
Lore
Sapi-Unus is the smallest of the frog spirits that dwell in Swamp of Peace. The marsh was once a sanctuary where pilgrims came to meditate, and the Sapi tended the sacred ponds in exchange for offerings of flowers. When the rotten mana reached the waters, the guardians lost their calm and began driving every visitor away.
It fights up close, hopping from leaf to leaf and striking with its tongue and feet. It is weak on its own, but comes in groups and attacks from every side. The marsh elders used to say it had the kindest heart; now only the leap remains.
Where Sapi-Unus appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Swamp of Peace | Horde | Level 136 | 2,015 | 146 | 44 | 110 | 44 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
Sapi-Unus drops the map's equipment, up to Legendary, plus Gold and, rarely, jewels such as the Jewel of Bless (PT). See the item list by class on the map's page: Swamp of Peace.
Drop chances in Swamp of Peace
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.16% (1 in 609) |
| Jewel of Soul (PT) | 0.11% (1 in 913) |
| Jewel of Chaos (PT) | 0.00073% (1 in 140,000) |
| Taming Seal (PT) | 0.11% (1 in 913) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Common | 78% |
| Uncommon | 19% |
| Rare | 3.3% |
| Epic | 0.2% (1 in 503) |
| Legendary | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 14% | 14% | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) | 0.5% (1 in 200) | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.16% (1 in 609) | 0.32% (1 in 313) | 0.3% (1 in 337) |
| Jewel of Soul (PT) | 0.11% (1 in 913) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Jewel of Chaos (PT) | 0.00073% (1 in 140,000) | 0.0014% (1 in 70,000) | 0.0013% (1 in 76,000) |
| Taming Seal (PT) | 0.11% (1 in 913) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Common | 78% | 78% | 78% |
| Uncommon | 19% | 19% | 19% |
| Rare | 3.3% | 3.3% | 3.3% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 335) | 0.5% (1 in 201) |
| Legendary | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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