Monster
Storm Guard
Storm Guard is a monster of the melee type found in Tormenta Island.
Lore
The Storm Guard is a sentinel of Tormenta Island, the island where the storm never ends. Ancient sailors raised a lighthouse there, guarded by bronze soldiers; when the rotten mana arrived on the winds, lightning seeped into the armor, and the guards awoke charged with energy.
It fights up close with spear and shield, throwing sparks with every clash of metal. It holds its ground firmly even in heavy rain, and it is often seen shielding the reapers while they surround the hero. Even after it falls, its armor keeps crackling with small sparks for quite a while.
Where Storm Guard appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Tormenta Island | Horde | Level 330 • 2 Resets | 71,047 | 1,409 | 158 | 3,164 | 773 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
Storm Guard drops the map's equipment, up to Legendary, plus Gold and, rarely, jewels such as the Jewel of Bless (PT). See the item list by class on the map's page: Tormenta Island.
Drop chances in Tormenta Island
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.49% (1 in 205) |
| Jewel of Soul (PT) | 0.33% (1 in 307) |
| Jewel of Chaos (PT) | 0.0022% (1 in 46,000) |
| Taming Seal (PT) | 0.33% (1 in 307) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Common | 78% |
| Uncommon | 19% |
| Rare | 3.3% |
| Epic | 0.2% (1 in 503) |
| Legendary | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 14% | 14% | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) | 0.5% (1 in 200) | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.49% (1 in 205) | 0.32% (1 in 313) | 0.3% (1 in 337) |
| Jewel of Soul (PT) | 0.33% (1 in 307) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Jewel of Chaos (PT) | 0.0022% (1 in 46,000) | 0.0014% (1 in 70,000) | 0.0013% (1 in 76,000) |
| Taming Seal (PT) | 0.33% (1 in 307) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Common | 78% | 78% | 78% |
| Uncommon | 19% | 19% | 19% |
| Rare | 3.3% | 3.3% | 3.3% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 335) | 0.5% (1 in 201) |
| Legendary | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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