Monster
Storm Reaper
Storm Reaper is a monster of the agile type found in Tormenta Island.
Lore
The Storm Reaper is a reaper that races with the wind along the beaches of Tormenta Island. Fishermen believed it was just a tale to frighten children on stormy nights, until the Night of the Broken Seal, when it truly appeared amid the lightning.
Agile and relentless, it attacks in packs, gliding through the rain and opening quick cuts with thin scythes. It vanishes and reappears between flashes, and anyone who tries to follow its movements with the eyes ends up falling behind. The few fishermen left on the island no longer leave home when the sky darkens.
Where Storm Reaper appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Tormenta Island | Horde | Level 330 • 2 Resets | 70,371 | 1,791 | 129 | 3,863 | 944 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
Storm Reaper drops the map's equipment, up to Legendary, plus Gold and, rarely, jewels such as the Jewel of Bless (PT). See the item list by class on the map's page: Tormenta Island.
Drop chances in Tormenta Island
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.49% (1 in 205) |
| Jewel of Soul (PT) | 0.33% (1 in 307) |
| Jewel of Chaos (PT) | 0.0022% (1 in 46,000) |
| Taming Seal (PT) | 0.33% (1 in 307) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Common | 78% |
| Uncommon | 19% |
| Rare | 3.3% |
| Epic | 0.2% (1 in 503) |
| Legendary | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 14% | 14% | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) | 0.5% (1 in 200) | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.49% (1 in 205) | 0.32% (1 in 313) | 0.3% (1 in 337) |
| Jewel of Soul (PT) | 0.33% (1 in 307) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Jewel of Chaos (PT) | 0.0022% (1 in 46,000) | 0.0014% (1 in 70,000) | 0.0013% (1 in 76,000) |
| Taming Seal (PT) | 0.33% (1 in 307) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Common | 78% | 78% | 78% |
| Uncommon | 19% | 19% | 19% |
| Rare | 3.3% | 3.3% | 3.3% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 335) | 0.5% (1 in 201) |
| Legendary | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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