Monster and boss
Storm Fiend
Storm Fiend is a boss of the agile type found in Tormenta Island.
Lore
The Storm Fiend is the boss of Tormenta Island, the demon that feeds on the storm itself. It arrived on the first winds of the Night of the Broken Seal and settled atop the ruined lighthouse, from where it calls down lightning and commands the reapers like a pack.
Agile and fierce, it leaps between the rocks faster than the thunder can follow. When it finds an open guard, it unleashes Predatory Combo, a chain of blows that cuts through part of the defense. Quick reflexes are the only protection.
Special attack
Predatory Combo: every 3 attacks, Storm Fiend hits for 144% of its normal damage and ignores 5% of your defense. Loot focus: Weapons / Boots (Endgame).
Where Storm Fiend appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Tormenta Island | Horde | Level 330 • 2 Resets | 83,903 | 2,032 | 145 | 4,562 | 1,115 |
| Tormenta Island | Boss | Level 330 • 2 Resets | 177,537 | 1,562 | 246 | 13,794 | 2,827 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
As a boss, Storm Fiend drops equipment up to Ancient, sometimes from the family after the one the map's monsters drop, and has a higher chance of jewels (Bless, Soul, Chaos). See the item list by class on the map's page: Tormenta Island.
Drop chances in Tormenta Island
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.49% (1 in 205) |
| Jewel of Soul (PT) | 0.33% (1 in 307) |
| Jewel of Chaos (PT) | 0.0022% (1 in 46,000) |
| Taming Seal (PT) | 0.33% (1 in 307) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Common | 78% |
| Uncommon | 19% |
| Rare | 3.3% |
| Epic | 0.2% (1 in 503) |
| Legendary | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 14% | 14% | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) | 0.5% (1 in 200) | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.49% (1 in 205) | 0.32% (1 in 313) | 0.3% (1 in 337) |
| Jewel of Soul (PT) | 0.33% (1 in 307) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Jewel of Chaos (PT) | 0.0022% (1 in 46,000) | 0.0014% (1 in 70,000) | 0.0013% (1 in 76,000) |
| Taming Seal (PT) | 0.33% (1 in 307) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Common | 78% | 78% | 78% |
| Uncommon | 19% | 19% | 19% |
| Rare | 3.3% | 3.3% | 3.3% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 335) | 0.5% (1 in 201) |
| Legendary | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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