Monster and boss
Temple Gargoyle
Temple Gargoyle is a boss of the tank type found in Temple of Arnil.
Lore
The Temple Gargoyle is the boss of the Temple of Arnil, a guardian statue carved by the priests to watch over the high altar. For centuries it stood motionless atop the dome; on the Night of the Broken Seal, the rotten mana seeped through the cracks in the stone and the gargoyle opened its eyes for the first time.
Made of solid rock, it withstands an absurd number of blows before cracking. When it spreads its stone wings and dives, Colossal Impact follows, a shock that shakes the temple floor. It never tires, so the hero has to last longer.
Special attack
Colossal Impact: every 4 attacks, Temple Gargoyle hits for 173% of its normal damage. Loot focus: Armor (Endgame).
Where Temple Gargoyle appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Temple of Arnil | Horde | Level 180 • 2 Resets | 52,074 | 1,164 | 200 | 1,960 | 542 |
| Temple of Arnil | Boss | Level 180 • 2 Resets | 113,415 | 915 | 340 | 12,197 | 2,830 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
As a boss, Temple Gargoyle drops equipment up to Ancient, sometimes from the family after the one the map's monsters drop, and has a higher chance of jewels (Bless, Soul, Chaos). See the item list by class on the map's page: Temple of Arnil.
Drop chances in Temple of Arnil
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.42% (1 in 240) |
| Jewel of Soul (PT) | 0.28% (1 in 359) |
| Jewel of Chaos (PT) | 0.0019% (1 in 54,000) |
| Taming Seal (PT) | 0.28% (1 in 359) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Common | 78% |
| Uncommon | 19% |
| Rare | 3.3% |
| Epic | 0.2% (1 in 503) |
| Legendary | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 14% | 14% | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) | 0.5% (1 in 200) | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.42% (1 in 240) | 0.32% (1 in 313) | 0.3% (1 in 337) |
| Jewel of Soul (PT) | 0.28% (1 in 359) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Jewel of Chaos (PT) | 0.0019% (1 in 54,000) | 0.0014% (1 in 70,000) | 0.0013% (1 in 76,000) |
| Taming Seal (PT) | 0.28% (1 in 359) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Common | 78% | 78% | 78% |
| Uncommon | 19% | 19% | 19% |
| Rare | 3.3% | 3.3% | 3.3% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 335) | 0.5% (1 in 201) |
| Legendary | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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