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Monster

Temple Ogre

Temple Ogre is a monster of the melee type found in Temple of Arnil.

Lore

The Temple Ogre is an ogre who once served as porter and doorkeeper at the Temple of Arnil, back when the temple still welcomed pilgrims from all over the Continent. The priests treated it kindly, and it protected them in return. After the rotten mana flooded the halls, only the doorkeeper part remained.

It fights hand to hand with a stone club torn from one of the temple's columns. It swings slowly, but each blow shoves the hero a few steps back. It never chases far: it would rather block the doorways and wait for someone to try to pass.

Where Temple Ogre appears

MapRoleRequirementHPDamageDefenseEXPGold
Temple of ArnilHordeLevel 180 • 2 Resets28,9377931141,360376

Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.

Drops

Temple Ogre drops the map's equipment, up to Legendary, plus Gold and, rarely, jewels such as the Jewel of Bless (PT). See the item list by class on the map's page: Temple of Arnil.

Drop chances in Temple of Arnil

The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.

DropChance per kill
Equipment14%
Blacksmith Scroll0.5% (1 in 200)
Jewel of Bless (PT)0.42% (1 in 240)
Jewel of Soul (PT)0.28% (1 in 359)
Jewel of Chaos (PT)0.0019% (1 in 54,000)
Taming Seal (PT)0.28% (1 in 359)

Equipment rarity

When a piece of equipment drops, this is the chance of each rarity:

RarityChance per kill
Common78%
Uncommon19%
Rare3.3%
Epic0.2% (1 in 503)
Legendary0.001% (1 in 100,000)
On Hard and Hardcore
DropNormalHardHardcore
Equipment14%14%14%
Blacksmith Scroll0.5% (1 in 200)0.5% (1 in 200)0.5% (1 in 200)
Jewel of Bless (PT)0.42% (1 in 240)0.32% (1 in 313)0.3% (1 in 337)
Jewel of Soul (PT)0.28% (1 in 359)0.21% (1 in 469)0.2% (1 in 506)
Jewel of Chaos (PT)0.0019% (1 in 54,000)0.0014% (1 in 70,000)0.0013% (1 in 76,000)
Taming Seal (PT)0.28% (1 in 359)0.21% (1 in 469)0.2% (1 in 506)
RarityNormalHardHardcore
Common78%78%78%
Uncommon19%19%19%
Rare3.3%3.3%3.3%
Epic0.2% (1 in 503)0.3% (1 in 335)0.5% (1 in 201)
Legendary0.001% (1 in 100,000)0.0015% (1 in 67,000)0.0025% (1 in 40,000)

On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.

Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).

Other monsters in Temple of Arnil