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Monster

Temple Gremlin

Temple Gremlin is a monster of the melee type found in Temple of Arnil.

Lore

The Temple Gremlin is a sharp-toothed little creature that used to hide in the roof gaps of the Temple of Arnil, stealing candles and offerings. The rotten mana did not make it bigger, but it made it cruel, and now it and its kin live to torment anyone who enters the temple.

It fights up close, leaping on the hero, scratching and biting before darting behind the next pillar. Alone it is a nuisance; in a group, closing in from every side, it becomes real danger for anyone distracted by the larger enemies.

Where Temple Gremlin appears

MapRoleRequirementHPDamageDefenseEXPGold
Temple of ArnilHordeLevel 180 • 2 Resets35,8279161301,660459

Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.

Drops

Temple Gremlin drops the map's equipment, up to Legendary, plus Gold and, rarely, jewels such as the Jewel of Bless (PT). See the item list by class on the map's page: Temple of Arnil.

Drop chances in Temple of Arnil

The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.

DropChance per kill
Equipment14%
Blacksmith Scroll0.5% (1 in 200)
Jewel of Bless (PT)0.42% (1 in 240)
Jewel of Soul (PT)0.28% (1 in 359)
Jewel of Chaos (PT)0.0019% (1 in 54,000)
Taming Seal (PT)0.28% (1 in 359)

Equipment rarity

When a piece of equipment drops, this is the chance of each rarity:

RarityChance per kill
Common78%
Uncommon19%
Rare3.3%
Epic0.2% (1 in 503)
Legendary0.001% (1 in 100,000)
On Hard and Hardcore
DropNormalHardHardcore
Equipment14%14%14%
Blacksmith Scroll0.5% (1 in 200)0.5% (1 in 200)0.5% (1 in 200)
Jewel of Bless (PT)0.42% (1 in 240)0.32% (1 in 313)0.3% (1 in 337)
Jewel of Soul (PT)0.28% (1 in 359)0.21% (1 in 469)0.2% (1 in 506)
Jewel of Chaos (PT)0.0019% (1 in 54,000)0.0014% (1 in 70,000)0.0013% (1 in 76,000)
Taming Seal (PT)0.28% (1 in 359)0.21% (1 in 469)0.2% (1 in 506)
RarityNormalHardHardcore
Common78%78%78%
Uncommon19%19%19%
Rare3.3%3.3%3.3%
Epic0.2% (1 in 503)0.3% (1 in 335)0.5% (1 in 201)
Legendary0.001% (1 in 100,000)0.0015% (1 in 67,000)0.0025% (1 in 40,000)

On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.

Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).

Other monsters in Temple of Arnil