Monster
Temple Gremlin
Temple Gremlin is a monster of the melee type found in Temple of Arnil.
Lore
The Temple Gremlin is a sharp-toothed little creature that used to hide in the roof gaps of the Temple of Arnil, stealing candles and offerings. The rotten mana did not make it bigger, but it made it cruel, and now it and its kin live to torment anyone who enters the temple.
It fights up close, leaping on the hero, scratching and biting before darting behind the next pillar. Alone it is a nuisance; in a group, closing in from every side, it becomes real danger for anyone distracted by the larger enemies.
Where Temple Gremlin appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Temple of Arnil | Horde | Level 180 • 2 Resets | 35,827 | 916 | 130 | 1,660 | 459 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
Temple Gremlin drops the map's equipment, up to Legendary, plus Gold and, rarely, jewels such as the Jewel of Bless (PT). See the item list by class on the map's page: Temple of Arnil.
Drop chances in Temple of Arnil
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.42% (1 in 240) |
| Jewel of Soul (PT) | 0.28% (1 in 359) |
| Jewel of Chaos (PT) | 0.0019% (1 in 54,000) |
| Taming Seal (PT) | 0.28% (1 in 359) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Common | 78% |
| Uncommon | 19% |
| Rare | 3.3% |
| Epic | 0.2% (1 in 503) |
| Legendary | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 14% | 14% | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) | 0.5% (1 in 200) | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.42% (1 in 240) | 0.32% (1 in 313) | 0.3% (1 in 337) |
| Jewel of Soul (PT) | 0.28% (1 in 359) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Jewel of Chaos (PT) | 0.0019% (1 in 54,000) | 0.0014% (1 in 70,000) | 0.0013% (1 in 76,000) |
| Taming Seal (PT) | 0.28% (1 in 359) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Common | 78% | 78% | 78% |
| Uncommon | 19% | 19% | 19% |
| Rare | 3.3% | 3.3% | 3.3% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 335) | 0.5% (1 in 201) |
| Legendary | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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