Monster and boss
Twisted Condra
Twisted Condra is a boss of the melee type found in Distorted Karutan.
Lore
The Twisted Condra is the boss of Distorted Karutan, a monster of stone and crystal born at the very center of the distortion. The sages who studied the valley believed space there bent around something; when the Condra awoke, they understood what it was.
It fights in close combat, moving in short leaps that seem to skip pieces of the path. When the air around it curves, Brutal Strike follows, a blow that splits the ground in several directions. Steadiness and attention to the rhythm of its leaps save lives.
Special attack
Brutal Strike: every 4 attacks, Twisted Condra hits for 161% of its normal damage. Loot focus: Balanced (Endgame).
Where Twisted Condra appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Distorted Karutan | Horde | Level 230 • 3 Resets | 105,099 | 1,849 | 201 | 4,562 | 1,115 |
| Distorted Karutan | Boss | Level 230 • 3 Resets | 221,485 | 1,418 | 341 | 20,067 | 4,113 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
As a boss, Twisted Condra drops equipment up to Ancient, sometimes from the family after the one the map's monsters drop, and has a higher chance of jewels (Bless, Soul, Chaos). See the item list by class on the map's page: Distorted Karutan.
Drop chances in Distorted Karutan
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.5% (1 in 201) |
| Jewel of Soul (PT) | 0.33% (1 in 301) |
| Jewel of Chaos (PT) | 0.0022% (1 in 45,000) |
| Taming Seal (PT) | 0.33% (1 in 301) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Common | 78% |
| Uncommon | 19% |
| Rare | 3.3% |
| Epic | 0.2% (1 in 503) |
| Legendary | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 14% | 14% | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) | 0.5% (1 in 200) | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.5% (1 in 201) | 0.32% (1 in 313) | 0.3% (1 in 337) |
| Jewel of Soul (PT) | 0.33% (1 in 301) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Jewel of Chaos (PT) | 0.0022% (1 in 45,000) | 0.0014% (1 in 70,000) | 0.0013% (1 in 76,000) |
| Taming Seal (PT) | 0.33% (1 in 301) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Common | 78% | 78% | 78% |
| Uncommon | 19% | 19% | 19% |
| Rare | 3.3% | 3.3% | 3.3% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 335) | 0.5% (1 in 201) |
| Legendary | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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