Boss
Undine
Lore
Undine is the spirit of the waters, the guardian of the lakes and springs of Ubaid and Alkmar. For centuries she filtered the mana flowing through the rivers, keeping it clean; when the rotten mana arrived, she tried to hold it back alone, and was poisoned by the very thing she meant to contain.
She fights from afar, with spells of dark water that rise from the ground in columns and waves. She keeps the hero at a distance and, once her power is gathered, unleashes Arcane Burst, a sphere of energy that bursts in icy splashes of magic.
Special attack
Arcane Burst: every 4 attacks, Undine hits for 158% of its normal damage and ignores 15% of your defense. Loot focus: Accessories / Weapons (Advanced).
Where Undine appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Ubaid | Boss | Level 150 • 1 Reset | 24,480 | 427 | 140 | 2,263 | 632 |
| Alkmar | Boss | Level 159 • 1 Reset | 24,398 | 426 | 139 | 2,263 | 632 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
As a boss, Undine drops equipment up to Ancient, sometimes from the family after the one the map's monsters drop, and has a higher chance of jewels (Bless, Soul, Chaos). See the item list by class on each map's page: Ubaid, Alkmar.
Drop chances in Ubaid
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 100% |
| Blacksmith Scroll | 2% |
| Jewel of Bless (PT) | 2.2% |
| Jewel of Soul (PT) | 1.5% |
| Jewel of Chaos (PT) | 0.02% (1 in 4,900) |
| Taming Seal (PT) | 0.15% (1 in 667) |
| Ascension Core | 1.5% |
| Loch's Feather (PT) | 0.26% (1 in 385) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Uncommon | 87% |
| Rare | 12% |
| Epic | 0.3% (1 in 333) |
| Legendary | 0.008% (1 in 12,000) |
| Ancient | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 100% | 100% | 100% |
| Blacksmith Scroll | 2% | 2% | 2% |
| Jewel of Bless (PT) | 2.2% | 2.5% | 2.3% |
| Jewel of Soul (PT) | 1.5% | 1.6% | 1.5% |
| Jewel of Chaos (PT) | 0.02% (1 in 4,900) | 0.023% (1 in 4,400) | 0.021% (1 in 4,700) |
| Taming Seal (PT) | 0.15% (1 in 667) | 0.15% (1 in 667) | 0.15% (1 in 667) |
| Ascension Core | 1.5% | 1.5% | 1.5% |
| Loch's Feather (PT) | 0.26% (1 in 385) | 0.26% (1 in 385) | 0.26% (1 in 385) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Uncommon | 87% | 87% | 87% |
| Rare | 12% | 12% | 12% |
| Epic | 0.3% (1 in 333) | 0.45% (1 in 222) | 0.75% (1 in 133) |
| Legendary | 0.008% (1 in 12,000) | 0.012% (1 in 8,300) | 0.02% (1 in 5,000) |
| Ancient | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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