Boss
Vaelthys, Crown of Winter
Vaelthys, Crown of Winter is a boss of the melee type found in Coroa de Geada.
Lore
Vaelthys, Crown of Winter, is the boss of Coroa de Geada, the dragoness who sleeps on a throne of eternal ice. They say that when she opens her eyes, winter begins across the whole Continent, and that her frozen dreams keep the mountains white even at the height of summer.
She fights up close with frightening calm, every movement as precise as a crack spreading through ice. When the air around her freezes, Brutal Strike follows, a blow that shatters everything it touches. Defeating her takes patience and true strength.
Special attack
Brutal Strike: every 4 attacks, Vaelthys, Crown of Winter hits for 161% of its normal damage. Loot focus: Balanced (Advanced).
Where Vaelthys, Crown of Winter appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Coroa de Geada | Boss | Level 350 • 800 Resets | 140,000,000 | 29,000 | 37,054 | 23,194 | 5,781 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
As a boss, Vaelthys, Crown of Winter drops equipment up to Ancient, sometimes from the family after the one the map's monsters drop, and has a higher chance of jewels (Bless, Soul, Chaos). See the item list by class on the map's page: Coroa de Geada.
Drop chances in Coroa de Geada
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 100% |
| Blacksmith Scroll | 2% |
| Jewel of Bless (PT) | 0.78% (1 in 128) |
| Jewel of Soul (PT) | 0.52% (1 in 193) |
| Jewel of Chaos (PT) | 0.0072% (1 in 14,000) |
| Taming Seal (PT) | 0.15% (1 in 667) |
| Ascension Core | 1.5% |
| Loch's Feather (PT) | 0.5% (1 in 200) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Uncommon | 87% |
| Rare | 12% |
| Epic | 0.3% (1 in 333) |
| Legendary | 0.008% (1 in 12,000) |
| Ancient | 0.001% (1 in 100,000) |
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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