Boss
Zyrakhan, Lord of the Storm
Zyrakhan, Lord of the Storm is a boss of the tank type found in Trono da Tempestade.
Lore
Zyrakhan, Lord of the Storm, is the boss of Trono da Tempestade, the dragon who turned the clouds into a fortress. His roar is the thunder heard across the whole Continent on the darkest nights, and his scales have been hardened by centuries of lightning.
He fights like a living mountain, enduring attacks that would fell any other creature. When the bolts converge on him, he brings down Colossal Impact, a shock that makes the whole throne tremble. Only those who withstand the storm can bring him down. The sages say that when he falls, the Continent's sky will see the full sun once more.
Special attack
Colossal Impact: every 4 attacks, Zyrakhan, Lord of the Storm hits for 176% of its normal damage. Loot focus: Armor (Advanced).
Where Zyrakhan, Lord of the Storm appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Trono da Tempestade | Boss | Level 350 • 800 Resets | 140,000,000 | 29,000 | 37,054 | 23,194 | 5,781 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
As a boss, Zyrakhan, Lord of the Storm drops equipment up to Ancient, sometimes from the family after the one the map's monsters drop, and has a higher chance of jewels (Bless, Soul, Chaos). See the item list by class on the map's page: Trono da Tempestade.
Drop chances in Trono da Tempestade
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 100% |
| Blacksmith Scroll | 2% |
| Jewel of Bless (PT) | 0.78% (1 in 128) |
| Jewel of Soul (PT) | 0.52% (1 in 193) |
| Jewel of Chaos (PT) | 0.0072% (1 in 14,000) |
| Taming Seal (PT) | 0.15% (1 in 667) |
| Ascension Core | 1.5% |
| Loch's Feather (PT) | 0.5% (1 in 200) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Uncommon | 87% |
| Rare | 12% |
| Epic | 0.3% (1 in 333) |
| Legendary | 0.008% (1 in 12,000) |
| Ancient | 0.001% (1 in 100,000) |
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
Wiki
Play free




