Dragon Continent
Trono da Tempestade
Trono da Tempestade is a map of the Dragon Continent in Continent of Legend. It requires level 350 • 800 resets, has 5 monster types and the boss Zyrakhan, Lord of the Storm.
Lore
Trono da Tempestade is a lonely peak above the clouds, where floating rocks circle a throne of dark stone struck by lightning without rest. From up there you can see the whole Continent, hidden under a blanket of heavy storm clouds. The wind is so strong that only those clinging to the rocks can move forward, and the thunder never fully falls silent.
Zyrakhan is the dragon who rules the skies. He has proclaimed himself lord of every storm in the world and, ever since rotten mana woke him, has been drawing the clouds of every land toward his throne. Scholars say the ever more violent storms that batter the walls of Lorencia are a warning: Zyrakhan is calling the heroes into his domain.
Static Whelp, Thunderwing Wyvern, Voltcoil Serpent and Galeclaw Drake fight up close wreathed in sparks, while Stormcaller Dragonkin guards the path with scales that shrug off almost anything. At the summit, Zyrakhan, Lord of the Storm waits on his throne, in no hurry. When he rises, his Colossal Impact strikes like a bolt of lightning the size of a tower and shakes every floating rock.
Monsters in Trono da Tempestade
The horde of Trono da Tempestade comes in waves: the first ones on the list show up in the early stages and the last ones near the boss. The numbers are the reference values, without Reset; with each Reset the monsters get stronger.
Boss of Trono da Tempestade

Zyrakhan, Lord of the Storm
Tank • HP 140,000,000 • Damage 29,000 • Defense 37,054
Special attack: Colossal Impact, every 4 attacks (176% of damage).
Loot focus: Armor (Advanced).
Drops
On the Dragon Continent, items, jewels and materials drop as on the endgame reference map, and the boss drops the Dragon Scale of the map's color, used for level 4 and 5 wings.
Drop chances in Trono da Tempestade
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Horde monster | Boss |
|---|---|---|
| Equipment | 14% | 100% |
| Blacksmith Scroll | 0.5% (1 in 200) | 2% |
| Jewel of Bless (PT) | 0.1% (1 in 984) | 0.78% (1 in 128) |
| Jewel of Soul (PT) | 0.068% (1 in 1,500) | 0.52% (1 in 193) |
| Jewel of Chaos (PT) | 0.00045% (1 in 220,000) | 0.0072% (1 in 14,000) |
| Taming Seal (PT) | 0.068% (1 in 1,500) | 0.15% (1 in 667) |
| Ascension Core | — | 1.5% |
| Loch's Feather (PT) | — | 0.5% (1 in 200) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Horde monster | Boss |
|---|---|---|
| Common | 78% | — |
| Uncommon | 19% | 87% |
| Rare | 3.3% | 12% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 333) |
| Legendary | 0.001% (1 in 100,000) | 0.008% (1 in 12,000) |
| Ancient | — | 0.001% (1 in 100,000) |
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
Frequently asked questions
How do stages work?
Each map has 10 stages (the little bars on the area card). You advance by defeating the horde.
On stage 10 the map boss shows up by itself. Beat it with ADVANCE on and you move to the next map.
What are the Hard and Hardcore modes?
On the Map (🗺️ WORLD button) there are 3 cards at the top: NORMAL, HARD and HARDCORE. Tap a locked card to see what you still need to open it.
- HARD: opens at 10 resets. The same 51 maps, stronger, and every item that drops is Nightmare: the same item as in Normal with 30% more base stats (×1.3). If you die, you go back one map (from Hard 1, to Normal).
- HARDCORE: opens when you beat the Hard 51 boss (Hardcore 1 asks for 300 resets). Items drop as Nightmare and, very rarely, a Godlike comes: 70% more base stats (×1.7), delivered by letter. If you die, you go back one map.
- Each boss beaten in a mode opens the next map and gives a Mark (+0.3% against monsters).
- At the BLACKSMITH, Migrate tab, an item's whole + moves to the same Nightmare or Godlike item.
What is "After the boss"?
It's in BATTLE ORDERS, on the BATTLE screen, and decides what happens when the boss falls:
- ADVANCE: go to the next area (the default and recommended).
- REPEAT: redo the same area's route, good for farming.
I can't beat the boss. Now what?
- Spend all unused points (SEE DETAILS › ATTRIBUTES).
- Wear your best INVENTORY items and repair broken ones at the BLACKSMITH.
- Upgrade your skills (SEE DETAILS › SKILLS › UPGRADE).
- Refine your equipment at the BLACKSMITH.
- Lock an earlier stage and hunt for a while to level up.
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