Ring
Ring of Ice
Ring of Ice is ring 2 of 9 in the game and works for every class.
Lore
The Ring of Ice is a frosted silver ring with a white stone that fogs at the touch. Northern mountain folk wore it as a reminder that winter shows no mercy to the careless.
It suits any class and usually drops from the bosses of Lorencia, Noria, Elbeland and Devias, and from the common horde in Dungeon and Atlans. For many heroes, it is the first ring ever won from a boss.
Where Ring of Ice drops
| Map | Requirement | Dropped by |
|---|---|---|
| Lorencia | Level 1 | Boss (sometimes) |
| Noria | Level 8 | Boss (sometimes) |
| Elbeland | Level 16 | Boss (sometimes) |
| Devias | Level 25 | Boss (sometimes) |
| Dungeon | Level 34 | Monsters |
| Atlans | Level 44 | Monsters |
| Lost Tower | Level 53 | Monsters |
| Tarkan | Level 63 | Monsters |
The same item drops on Hard and Hardcore as Nightmare (+40% to flat attributes and +30% to % bonuses). On Hardcore, very rarely, it comes as Godlike (+80%) by letter.
Ring of Ice stats by rarity
Base stats of a Ring of Ice +0 dropped in Lorencia. Rarity changes the bonuses, and the extra options of Legendary and Ancient are rolled (shown here at the middle of the range).
| Rarity | Stats |
|---|---|
| Common | Total HP and DEF +0.5% • DEF +5 • VIT +3 • DEF +1% • HP +1.3% • HP +22 |
| Uncommon | Total HP and DEF +0.8% • DEF +9 • VIT +4 • DEF +1.3% • HP +1.8% • HP +35 |
| Rare | Total HP and DEF +1.1% • DEF +14 • VIT +7 • DEF +1.6% • HP +2.2% • HP +55 • 🪙 Gold +3% |
| Epic | Total HP and DEF +1.6% • DEF +22 • VIT +11 • DEF +2% • HP +2.6% • HP +87 • 🪙 Gold +4.1% |
| Legendary | Total HP and DEF +2.3% • DEF +36 • VIT +18 • DEF +2.3% • HP +3% • HP +142 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total HP and DEF +3.2% • DEF +55 • VIT +27 • DEF +2.6% • HP +3.4% • HP +219 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total HP and DEF +4.7% • DEF +69 • VIT +35 • DEF +2.6% • HP +3.4% • HP +277 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Forging and refining
At the Blacksmith, Upgrade tab, the item goes from +0 to +6 with Jewel of Bless (PT) (always succeeds) and from +6 to +15 with Jewel of Soul (the chance drops at each level; on failure it loses 1 level, never below +6). Each + multiplies the whole piece (+15 makes it 3.23 times stronger). From +16 to +25 is the Ancestral Upgrade (PT), which burns Ancient items. In the Migrate tab, the whole + carries over to the Nightmare or Godlike version of the same item.
Frequently asked questions
What is an elemental ring or pendant?
In BLACKSMITH › Elemental, your ring and pendant can awaken in an element: Fire, Water, Wind, Darkness or Light.
- Each element gives its own power, which grows with Affinity (from 1 to 10). Rarity says how far the piece goes: Common up to 3, Legendary and Ancient up to 10.
- Each level needs Shards of the element and Gold, plus Bless or Soul. From level 6 on it can fail: you lose the jewels, the Gold and half the Shards, but the level never drops.
- Shards come from recycling rings or pendants (the stone's color tells the element), also with automatic recycling. 4 Shards of one element become 1 of another.
With ring and pendant equipped, both at Affinity 5 or more, a Resonance turns on.
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