Weapon • Archer
Aquagold Crossbow
Aquagold Crossbow is weapon 11 of 35 for the Archer, and it drops in Kanturu Ruins, Kanturu Remains, Karutan.
Lore
The Aquagold Crossbow was the last great work of Kanturu's workshops. Its masters tempered gold in running water, creating a metal that shines like a river in the sun and never rusts. When the city fell, the few finished pieces were left trapped among silent gears.
Today it returns to the hands of the Archer bold enough to search those ruins. It drops from the boss of the Kanturu Ruins and appears with the hordes of Kanturu Remains and the scorpion deserts of Karutan.
Where Aquagold Crossbow drops
| Map | Requirement | Dropped by |
|---|---|---|
| Kanturu Ruins | Level 94 | Boss (sometimes) |
| Kanturu Remains | Level 104 | Monsters |
| Karutan | Level 115 | Monsters |
The same item drops on Hard and Hardcore as Nightmare (+40% to flat attributes and +30% to % bonuses). On Hardcore, very rarely, it comes as Godlike (+80%) by letter.
Aquagold Crossbow stats by rarity
Base stats of a Aquagold Crossbow +0 dropped in Kanturu Ruins. Rarity changes the bonuses, and the extra options of Legendary and Ancient are rolled (shown here at the middle of the range).
| Rarity | Stats |
|---|---|
| Common | Total damage +2.3% • ATK +22 • AGI +6 • Dano +1.3% |
| Uncommon | Total damage +3.4% • ATK +38 • AGI +9 • Dano +1.8% |
| Rare | Total damage +4.6% • ATK +58 • AGI +15 • Damage +2.2% • 🪙 Gold +3% |
| Epic | Total damage +6.8% • ATK +91 • AGI +23 • Damage +2.6% • 🪙 Gold +4.1% |
| Legendary | Total damage +9.9% • ATK +150 • AGI +36 • Damage +3% • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total damage +13.7% • ATK +229 • AGI +55 • Damage +3.4% • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total damage +20.5% • ATK +291 • AGI +69 • Damage +3.4% • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Forging and refining
At the Blacksmith, Upgrade tab, the item goes from +0 to +6 with Jewel of Bless (PT) (always succeeds) and from +6 to +15 with Jewel of Soul (the chance drops at each level; on failure it loses 1 level, never below +6). Each + multiplies the whole piece (+15 makes it 3.23 times stronger). From +16 to +25 is the Ancestral Upgrade (PT), which burns Ancient items. In the Migrate tab, the whole + carries over to the Nightmare or Godlike version of the same item.
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