Area 12
Kanturu Remains
Kanturu Remains is area 12 of 51 in Continent of Legend. It requires level 104, has 3 monster types and the boss Nightmare.
Lore
Kanturu Remains is the hidden heart of Kanturu, the underground complex buried beneath the ruins of the bronze city. This was the site of the great mana plant, a hall of crystals and pipes where the engineers believed they had tamed the Continent's very energy. Few came back to describe it, and those who did speak of corridors that hum and lights that flicker with no hand to touch them.
When the plant swallowed the rotten mana, it did not simply explode: it dreamed. The energy trapped in the crystals took the shape of nightmares, and those nightmares began roaming the halls. Twin Tails crawl through the ducts, Personas wear the faces of the lost engineers and Dread Fears feed on the fear of whoever enters. Nothing there was born of flesh; everything was born of what people feared.
All three creatures attack up close, cornering the hero in narrow corridors, and it is hard to tell which shadow is real and which is just a reflection in the crystals. In the central hall throbs Nightmare, the dream that spawned all the others and now owns the plant's core. Its attack is Nightmare Pulse, a wave of energy that beats like a giant heart. Defeating it feels like waking from a bad dream.
Monsters in Kanturu Remains
The horde of Kanturu Remains comes in waves: the first ones on the list show up in the early stages and the last ones near the boss. The numbers are the reference values, without Reset; with each Reset the monsters get stronger.
Boss of Kanturu Remains

Nightmare
Tank • HP 6,259 • Damage 147 • Defense 114
Special attack: Nightmare Pulse, every 4 attacks (172% of damage, ignores 12% of defense).
Loot focus: Armor (Standard).
Best drops in Kanturu Remains by class
Monsters drop items up to Legendary; the boss, up to Ancient, and sometimes the next family. Legendary and Ancient items can be for any class.
Warrior
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Lightning Sword | Giant Sword |
| Helm | Black Dragon Helm | Dark Phoenix Helm |
| Armor | Black Dragon Armor | Dark Phoenix Armor |
| Boots | Black Dragon Boots | Dark Phoenix Boots |
| Pendant | Pendant of Wind | Pendant of Water |
| Ring | Ring of Fire | Ring of Earth |
Mage
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Chaos Lightning Staff | Staff of Destruction |
| Helm | Dark Soul Helm | Hades Helm |
| Armor | Dark Soul Armor | Hades Armor |
| Boots | Dark Soul Boots | Hades Boots |
| Pendant | Pendant of Wind | Pendant of Water |
| Ring | Ring of Fire | Ring of Earth |
Archer
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Aquagold Crossbow | Chaos Nature Bow |
| Helm | Divine Helm | Red Spirit Helm |
| Armor | Divine Armor | Red Spirit Armor |
| Boots | Divine Boots | Red Spirit Boots |
| Pendant | Pendant of Wind | Pendant of Water |
| Ring | Ring of Fire | Ring of Earth |
Magic Gladiator
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Rune Bastard Sword | Bloodangel Magic Sword |
| Helm | Phantom Helm | Red Wing Helm |
| Armor | Phantom Armor | Red Wing Armor |
| Boots | Phantom Boots | Red Wing Boots |
| Pendant | Pendant of Wind | Pendant of Water |
| Ring | Ring of Fire | Ring of Earth |
Dark Lord
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Shining Scepter | Soleil Scepter |
| Helm | Dark Master Helm | Adamantine Helm |
| Armor | Dark Master Armor | Adamantine Armor |
| Boots | Dark Master Boots | Adamantine Boots |
| Pendant | Pendant of Wind | Pendant of Water |
| Ring | Ring of Fire | Ring of Earth |
Summoner
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Abyss Crescent | Demonic Glaive |
| Helm | Eternal Wing Helm | Succubus Helm |
| Armor | Eternal Wing Armor | Succubus Armor |
| Boots | Eternal Wing Boots | Succubus Boots |
| Pendant | Pendant of Wind | Pendant of Water |
| Ring | Ring of Fire | Ring of Earth |
Drop chances in Kanturu Remains
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Horde monster | Boss |
|---|---|---|
| Equipment | 14% | 100% |
| Blacksmith Scroll | 0.5% (1 in 200) | 2% |
| Jewel of Bless (PT) | 0.13% (1 in 747) | 1% |
| Jewel of Soul (PT) | 0.089% (1 in 1,100) | 0.68% (1 in 146) |
| Jewel of Chaos (PT) | 0.00059% (1 in 170,000) | 0.0095% (1 in 11,000) |
| Taming Seal (PT) | 0.089% (1 in 1,100) | 0.15% (1 in 667) |
| Ascension Core | — | 1.5% |
| Loch's Feather (PT) | — | 0.2% (1 in 488) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Horde monster | Boss |
|---|---|---|
| Common | 78% | — |
| Uncommon | 19% | 87% |
| Rare | 3.3% | 12% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 333) |
| Legendary | 0.001% (1 in 100,000) | 0.008% (1 in 12,000) |
| Ancient | — | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Hard: horde | Hard: boss | Hardcore: horde | Hardcore: boss |
|---|---|---|---|---|
| Equipment | 14% | 100% | 14% | 100% |
| Blacksmith Scroll | 0.5% (1 in 200) | 2% | 0.5% (1 in 200) | 2% |
| Jewel of Bless (PT) | 0.32% (1 in 313) | 2.5% | 0.3% (1 in 337) | 2.3% |
| Jewel of Soul (PT) | 0.21% (1 in 469) | 1.6% | 0.2% (1 in 506) | 1.5% |
| Jewel of Chaos (PT) | 0.0014% (1 in 70,000) | 0.023% (1 in 4,400) | 0.0013% (1 in 76,000) | 0.021% (1 in 4,700) |
| Taming Seal (PT) | 0.21% (1 in 469) | 0.15% (1 in 667) | 0.2% (1 in 506) | 0.15% (1 in 667) |
| Ascension Core | — | 1.5% | — | 1.5% |
| Loch's Feather (PT) | — | 0.2% (1 in 488) | — | 0.2% (1 in 488) |
| Rarity | Hard: horde | Hard: boss | Hardcore: horde | Hardcore: boss |
|---|---|---|---|---|
| Common | 78% | — | 78% | — |
| Uncommon | 19% | 87% | 19% | 87% |
| Rare | 3.3% | 12% | 3.3% | 12% |
| Epic | 0.3% (1 in 335) | 0.45% (1 in 222) | 0.5% (1 in 201) | 0.75% (1 in 133) |
| Legendary | 0.0015% (1 in 67,000) | 0.012% (1 in 8,300) | 0.0025% (1 in 40,000) | 0.02% (1 in 5,000) |
| Ancient | — | 0.0015% (1 in 67,000) | — | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
Kanturu Remains on Hard and Hardcore
| Mode | Requirement | Items that drop |
|---|---|---|
| Normal | Level 104 | Normal |
| Hard | Level 104 • 20 Resets | Nightmare (+40% to flat attributes and +30% to % bonuses) |
| Hardcore | Level 104 • 367 Resets | Nightmare; Godlike (+80%) very rare, by letter |
On Hard and Hardcore the monsters have their own strength and the boss has more life. Each boss you defeat opens the next map of the mode and grants a Mark (+0.3% against monsters).
Frequently asked questions
How do stages work?
Each map has 10 stages (the little bars on the area card). You advance by defeating the horde.
On stage 10 the map boss shows up by itself. Beat it with ADVANCE on and you move to the next map.
What are the Hard and Hardcore modes?
On the Map (🗺️ WORLD button) there are 3 cards at the top: NORMAL, HARD and HARDCORE. Tap a locked card to see what you still need to open it.
- HARD: opens at 10 resets. The same 51 maps, stronger, and every item that drops is Nightmare: the same item as in Normal with 30% more base stats (×1.3). If you die, you go back one map (from Hard 1, to Normal).
- HARDCORE: opens when you beat the Hard 51 boss (Hardcore 1 asks for 300 resets). Items drop as Nightmare and, very rarely, a Godlike comes: 70% more base stats (×1.7), delivered by letter. If you die, you go back one map.
- Each boss beaten in a mode opens the next map and gives a Mark (+0.3% against monsters).
- At the BLACKSMITH, Migrate tab, an item's whole + moves to the same Nightmare or Godlike item.
What is "After the boss"?
It's in BATTLE ORDERS, on the BATTLE screen, and decides what happens when the boss falls:
- ADVANCE: go to the next area (the default and recommended).
- REPEAT: redo the same area's route, good for farming.
I can't beat the boss. Now what?
- Spend all unused points (SEE DETAILS › ATTRIBUTES).
- Wear your best INVENTORY items and repair broken ones at the BLACKSMITH.
- Upgrade your skills (SEE DETAILS › SKILLS › UPGRADE).
- Refine your equipment at the BLACKSMITH.
- Lock an earlier stage and hunt for a while to level up.
Wiki
Play free



