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Area 13

Karutan

Karutan is area 13 of 51 in Continent of Legend. It requires level 115, has 8 monster types and the boss Narcondra.

Lore

Karutan is an arid valley of yellow stone and giant bones, hidden among the mountains south of Kanturu. The ancients called it the Valley of Tombs, for there they buried the warrior kings of the desert peoples, each in a mausoleum cut into the rock, surrounded by offerings and carved guardians. For centuries, no grave robber dared disturb the dead of Karutan.

The rotten mana showed no such respect. It crept into the mausoleums and woke the guardians, now known as Crypta and Crypos, and it turned the desert scorpions into hunters with venomous tails and shells of bone. Mountain beasts such as Orcus and Gollock came down to fight over the valley, and whatever slept in the royal tombs grew beyond all measure.

A hero entering Karutan faces Venomous Chain Scorpions and Bone Scorpions striking fast and in swarms, while Orcus, Gollock, Crypta and Condra fight up close without pause. The greatest threat is Narcondra, the oldest beast of the tombs, larger and crueler than any Condra, guarding the sepulcher of the first king. It tolerates no intruders and crushes anyone who comes near with its Brutal Strike.

Monsters in Karutan

The horde of Karutan comes in waves: the first ones on the list show up in the early stages and the last ones near the boss. The numbers are the reference values, without Reset; with each Reset the monsters get stronger.

Boss of Karutan

Narcondra

Narcondra

Melee • HP 5,765 • Damage 141 • Defense 87

Special attack: Brutal Strike, every 4 attacks (155% of damage).

Loot focus: Balanced (Standard).

Best drops in Karutan by class

Monsters drop items up to Legendary; the boss, up to Ancient, and sometimes the next family. Legendary and Ancient items can be for any class.

Warrior
Mage
Archer
Magic Gladiator
Dark Lord
Summoner

Drop chances in Karutan

The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.

DropHorde monsterBoss
Equipment14%100%
Blacksmith Scroll0.5% (1 in 200)2%
Jewel of Bless (PT)0.14% (1 in 694)1.1%
Jewel of Soul (PT)0.096% (1 in 1,000)0.74% (1 in 136)
Jewel of Chaos (PT)0.00064% (1 in 160,000)0.01% (1 in 9,800)
Taming Seal (PT)0.096% (1 in 1,000)0.15% (1 in 667)
Ascension Core—1.5%
Loch's Feather (PT)—0.22% (1 in 459)

Equipment rarity

When a piece of equipment drops, this is the chance of each rarity:

RarityHorde monsterBoss
Common78%—
Uncommon19%87%
Rare3.3%12%
Epic0.2% (1 in 503)0.3% (1 in 333)
Legendary0.001% (1 in 100,000)0.008% (1 in 12,000)
Ancient—0.001% (1 in 100,000)
On Hard and Hardcore
DropHard: hordeHard: bossHardcore: hordeHardcore: boss
Equipment14%100%14%100%
Blacksmith Scroll0.5% (1 in 200)2%0.5% (1 in 200)2%
Jewel of Bless (PT)0.32% (1 in 313)2.5%0.3% (1 in 337)2.3%
Jewel of Soul (PT)0.21% (1 in 469)1.6%0.2% (1 in 506)1.5%
Jewel of Chaos (PT)0.0014% (1 in 70,000)0.023% (1 in 4,400)0.0013% (1 in 76,000)0.021% (1 in 4,700)
Taming Seal (PT)0.21% (1 in 469)0.15% (1 in 667)0.2% (1 in 506)0.15% (1 in 667)
Ascension Core—1.5%—1.5%
Loch's Feather (PT)—0.22% (1 in 459)—0.22% (1 in 459)
RarityHard: hordeHard: bossHardcore: hordeHardcore: boss
Common78%—78%—
Uncommon19%87%19%87%
Rare3.3%12%3.3%12%
Epic0.3% (1 in 335)0.45% (1 in 222)0.5% (1 in 201)0.75% (1 in 133)
Legendary0.0015% (1 in 67,000)0.012% (1 in 8,300)0.0025% (1 in 40,000)0.02% (1 in 5,000)
Ancient—0.0015% (1 in 67,000)—0.0025% (1 in 40,000)

On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.

Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).

Karutan on Hard and Hardcore

ModeRequirementItems that drop
NormalLevel 115Normal
HardLevel 115 • 22 ResetsNightmare (+40% to flat attributes and +30% to % bonuses)
HardcoreLevel 115 • 374 ResetsNightmare; Godlike (+80%) very rare, by letter

On Hard and Hardcore the monsters have their own strength and the boss has more life. Each boss you defeat opens the next map of the mode and grants a Mark (+0.3% against monsters).

Frequently asked questions

How do stages work?

Each map has 10 stages (the little bars on the area card). You advance by defeating the horde.

On stage 10 the map boss shows up by itself. Beat it with ADVANCE on and you move to the next map.

What are the Hard and Hardcore modes?

On the Map (🗺️ WORLD button) there are 3 cards at the top: NORMAL, HARD and HARDCORE. Tap a locked card to see what you still need to open it.

  • HARD: opens at 10 resets. The same 51 maps, stronger, and every item that drops is Nightmare: the same item as in Normal with 30% more base stats (×1.3). If you die, you go back one map (from Hard 1, to Normal).
  • HARDCORE: opens when you beat the Hard 51 boss (Hardcore 1 asks for 300 resets). Items drop as Nightmare and, very rarely, a Godlike comes: 70% more base stats (×1.7), delivered by letter. If you die, you go back one map.
  • Each boss beaten in a mode opens the next map and gives a Mark (+0.3% against monsters).
  • At the BLACKSMITH, Migrate tab, an item's whole + moves to the same Nightmare or Godlike item.
What is "After the boss"?

It's in BATTLE ORDERS, on the BATTLE screen, and decides what happens when the boss falls:

  • ADVANCE: go to the next area (the default and recommended).
  • REPEAT: redo the same area's route, good for farming.
I can't beat the boss. Now what?
  1. Spend all unused points (SEE DETAILS › ATTRIBUTES).
  2. Wear your best INVENTORY items and repair broken ones at the BLACKSMITH.
  3. Upgrade your skills (SEE DETAILS › SKILLS › UPGRADE).
  4. Refine your equipment at the BLACKSMITH.
  5. Lock an earlier stage and hunt for a while to level up.