Weapon • Archer
Chaos Nature Bow
Chaos Nature Bow is weapon 12 of 35 for the Archer, and it drops in Kanturu Remains, Karutan, Raklion.
Lore
The Chaos Nature Bow was carved from a tree that grew right at the edge of a rift. Half of the wood is still alive and sprouts leaves in spring; the other half is black and throbs with rotten mana. The druids who made it wanted to prove that even chaos can be tamed.
It is a weapon for a patient Archer, one willing to carry something unstable. It drops from Nightmare in Kanturu Remains and from Narcondra in Karutan, and it also appears among the frozen beasts of Raklion.
Where Chaos Nature Bow drops
| Map | Requirement | Dropped by |
|---|---|---|
| Kanturu Remains | Level 104 | Boss (sometimes) |
| Karutan | Level 115 | Boss (sometimes) |
| Raklion | Level 126 | Monsters |
The same item drops on Hard and Hardcore as Nightmare (+40% to flat attributes and +30% to % bonuses). On Hardcore, very rarely, it comes as Godlike (+80%) by letter.
Chaos Nature Bow stats by rarity
Base stats of a Chaos Nature Bow +0 dropped in Kanturu Remains. Rarity changes the bonuses, and the extra options of Legendary and Ancient are rolled (shown here at the middle of the range).
| Rarity | Stats |
|---|---|
| Common | Total damage +2.3% • ATK +24 • AGI +6 • Dano +1.4% |
| Uncommon | Total damage +3.4% • ATK +38 • AGI +9 • Dano +1.8% |
| Rare | Total damage +4.6% • ATK +60 • AGI +15 • Damage +2.2% • 🪙 Gold +3% |
| Epic | Total damage +6.9% • ATK +94 • AGI +23 • Damage +2.6% • 🪙 Gold +4.1% |
| Legendary | Total damage +10% • ATK +153 • AGI +36 • Damage +3% • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total damage +13.8% • ATK +236 • AGI +58 • Damage +3.5% • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total damage +20.7% • ATK +300 • AGI +74 • Damage +3.5% • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Forging and refining
At the Blacksmith, Upgrade tab, the item goes from +0 to +6 with Jewel of Bless (PT) (always succeeds) and from +6 to +15 with Jewel of Soul (the chance drops at each level; on failure it loses 1 level, never below +6). Each + multiplies the whole piece (+15 makes it 3.23 times stronger). From +16 to +25 is the Ancestral Upgrade (PT), which burns Ancient items. In the Migrate tab, the whole + carries over to the Nightmare or Godlike version of the same item.
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