Area 14
Raklion
Raklion is area 14 of 51 in Continent of Legend. It requires level 126, has 9 monster types and the boss Selupan.
Lore
Raklion is the highest glacier on the Continent, a world of blue ice and crystal caves rising far above Devias. Peaceful frost giants lived there, along with herds of mammoths that roamed the white fields without ever descending into the lands of men. The northern peoples told of an ancient queen asleep deep within the glacier, bound by chains the Archangels themselves had forged.
On the Night of the Broken Seal, that prison cracked. Selupan awoke, and with her awoke a darkness that stained the ice grey. The giants became sentinels of her cave, the mammoths went mad, and the iron knights who had climbed up to watch over the prison froze from the inside and began serving their new mistress. Little by little, every creature of Raklion gained a darker version of itself.
Raklion is a land of living walls: Giant Mammoths, Ice Giants, Iron Knights and their Dark kin take blows like mountains, while Ice Walkers, Coolutins and Dark Coolutins fight up close. Deep in the cave waits Selupan, the queen who returned from the ice to settle the debt of her ages-long captivity. When she rises she unleashes Raklion Rupture, a blow that shatters the glacier into razor-sharp shards.
Monsters in Raklion
The horde of Raklion comes in waves: the first ones on the list show up in the early stages and the last ones near the boss. The numbers are the reference values, without Reset; with each Reset the monsters get stronger.
Boss of Raklion

Selupan
Tank • HP 7,888 • Damage 170 • Defense 125
Special attack: Raklion Rupture, every 4 attacks (176% of damage).
Loot focus: Armor (Standard).
Best drops in Raklion by class
Monsters drop items up to Legendary; the boss, up to Ancient, and sometimes the next family. Legendary and Ancient items can be for any class.
Warrior
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Heliacal Sword | Sword of Destruction |
| Helm | Dark Phoenix Helm | Bravery Helm |
| Armor | Dark Phoenix Armor | Bravery Armor |
| Boots | Dark Phoenix Boots | Bravery Boots |
| Pendant | Pendant of Wind | Pendant of Water |
| Ring | Ring of Fire | Ring of Earth |
Mage
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Staff of Destruction | Platina Staff |
| Helm | Hades Helm | Bloodangel Wizard Helm |
| Armor | Hades Armor | Bloodangel Wizard Armor |
| Boots | Hades Boots | Bloodangel Wizard Boots |
| Pendant | Pendant of Wind | Pendant of Water |
| Ring | Ring of Fire | Ring of Earth |
Archer
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Chaos Nature Bow | Saint Crossbow |
| Helm | Red Spirit Helm | Seraphim Helm |
| Armor | Red Spirit Armor | Seraphim Armor |
| Boots | Red Spirit Boots | Seraphim Boots |
| Pendant | Pendant of Wind | Pendant of Water |
| Ring | Ring of Fire | Ring of Earth |
Magic Gladiator
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Bloodangel Magic Sword | Darkangel Magic Sword |
| Helm | Phantom Helm | Red Wing Helm |
| Armor | Phantom Armor | Red Wing Armor |
| Boots | Phantom Boots | Red Wing Boots |
| Pendant | Pendant of Wind | Pendant of Water |
| Ring | Ring of Fire | Ring of Earth |
Dark Lord
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Soleil Scepter | Absolute Scepter |
| Helm | Adamantine Helm | Sunlight Helm |
| Armor | Adamantine Armor | Sunlight Armor |
| Boots | Adamantine Boots | Sunlight Boots |
| Pendant | Pendant of Wind | Pendant of Water |
| Ring | Ring of Fire | Ring of Earth |
Summoner
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Demonic Glaive | Storm Blitz Glaive |
| Helm | Succubus Helm | Bloodangel Summoner Helm |
| Armor | Succubus Armor | Bloodangel Summoner Armor |
| Boots | Succubus Boots | Bloodangel Summoner Boots |
| Pendant | Pendant of Wind | Pendant of Water |
| Ring | Ring of Fire | Ring of Earth |
Drop chances in Raklion
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Horde monster | Boss |
|---|---|---|
| Equipment | 14% | 100% |
| Blacksmith Scroll | 0.5% (1 in 200) | 2% |
| Jewel of Bless (PT) | 0.15% (1 in 649) | 1.2% |
| Jewel of Soul (PT) | 0.1% (1 in 973) | 0.79% (1 in 127) |
| Jewel of Chaos (PT) | 0.00069% (1 in 150,000) | 0.011% (1 in 9,100) |
| Taming Seal (PT) | 0.1% (1 in 973) | 0.15% (1 in 667) |
| Ascension Core | — | 1.5% |
| Loch's Feather (PT) | — | 0.23% (1 in 433) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Horde monster | Boss |
|---|---|---|
| Common | 78% | — |
| Uncommon | 19% | 87% |
| Rare | 3.3% | 12% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 333) |
| Legendary | 0.001% (1 in 100,000) | 0.008% (1 in 12,000) |
| Ancient | — | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Hard: horde | Hard: boss | Hardcore: horde | Hardcore: boss |
|---|---|---|---|---|
| Equipment | 14% | 100% | 14% | 100% |
| Blacksmith Scroll | 0.5% (1 in 200) | 2% | 0.5% (1 in 200) | 2% |
| Jewel of Bless (PT) | 0.32% (1 in 313) | 2.5% | 0.3% (1 in 337) | 2.3% |
| Jewel of Soul (PT) | 0.21% (1 in 469) | 1.6% | 0.2% (1 in 506) | 1.5% |
| Jewel of Chaos (PT) | 0.0014% (1 in 70,000) | 0.023% (1 in 4,400) | 0.0013% (1 in 76,000) | 0.021% (1 in 4,700) |
| Taming Seal (PT) | 0.21% (1 in 469) | 0.15% (1 in 667) | 0.2% (1 in 506) | 0.15% (1 in 667) |
| Ascension Core | — | 1.5% | — | 1.5% |
| Loch's Feather (PT) | — | 0.23% (1 in 433) | — | 0.23% (1 in 433) |
| Rarity | Hard: horde | Hard: boss | Hardcore: horde | Hardcore: boss |
|---|---|---|---|---|
| Common | 78% | — | 78% | — |
| Uncommon | 19% | 87% | 19% | 87% |
| Rare | 3.3% | 12% | 3.3% | 12% |
| Epic | 0.3% (1 in 335) | 0.45% (1 in 222) | 0.5% (1 in 201) | 0.75% (1 in 133) |
| Legendary | 0.0015% (1 in 67,000) | 0.012% (1 in 8,300) | 0.0025% (1 in 40,000) | 0.02% (1 in 5,000) |
| Ancient | — | 0.0015% (1 in 67,000) | — | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
Raklion on Hard and Hardcore
| Mode | Requirement | Items that drop |
|---|---|---|
| Normal | Level 126 | Normal |
| Hard | Level 126 • 23 Resets | Nightmare (+40% to flat attributes and +30% to % bonuses) |
| Hardcore | Level 126 • 381 Resets | Nightmare; Godlike (+80%) very rare, by letter |
On Hard and Hardcore the monsters have their own strength and the boss has more life. Each boss you defeat opens the next map of the mode and grants a Mark (+0.3% against monsters).
Frequently asked questions
How do stages work?
Each map has 10 stages (the little bars on the area card). You advance by defeating the horde.
On stage 10 the map boss shows up by itself. Beat it with ADVANCE on and you move to the next map.
What are the Hard and Hardcore modes?
On the Map (🗺️ WORLD button) there are 3 cards at the top: NORMAL, HARD and HARDCORE. Tap a locked card to see what you still need to open it.
- HARD: opens at 10 resets. The same 51 maps, stronger, and every item that drops is Nightmare: the same item as in Normal with 30% more base stats (×1.3). If you die, you go back one map (from Hard 1, to Normal).
- HARDCORE: opens when you beat the Hard 51 boss (Hardcore 1 asks for 300 resets). Items drop as Nightmare and, very rarely, a Godlike comes: 70% more base stats (×1.7), delivered by letter. If you die, you go back one map.
- Each boss beaten in a mode opens the next map and gives a Mark (+0.3% against monsters).
- At the BLACKSMITH, Migrate tab, an item's whole + moves to the same Nightmare or Godlike item.
What is "After the boss"?
It's in BATTLE ORDERS, on the BATTLE screen, and decides what happens when the boss falls:
- ADVANCE: go to the next area (the default and recommended).
- REPEAT: redo the same area's route, good for farming.
I can't beat the boss. Now what?
- Spend all unused points (SEE DETAILS › ATTRIBUTES).
- Wear your best INVENTORY items and repair broken ones at the BLACKSMITH.
- Upgrade your skills (SEE DETAILS › SKILLS › UPGRADE).
- Refine your equipment at the BLACKSMITH.
- Lock an earlier stage and hunt for a while to level up.
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