Weapon • Archer
Holyangel Bow
Holyangel Bow is weapon 26 of 35 for the Archer, and it drops in Nixies Lake, Deep Dungeon, Swamp of Darkness.
Lore
The Holyangel Bow closes the cycle of the Order of Crimson Angels. After blood and shadow, the smiths wanted a weapon of pure light, and they bathed the wood in sacred spring water until it took on a soft glow, like a candle behind glass.
It serves the Archer who carries hope into the darkest places. It drops from Nix at the bottom of Nixies Lake and from the boss of the Deep Dungeon, and it also appears among the beasts and wizards of the Swamp of Darkness.
Where Holyangel Bow drops
| Map | Requirement | Dropped by |
|---|---|---|
| Nixies Lake | Level 219 • 1 Reset | Boss (sometimes) |
| Deep Dungeon | Level 232 • 1 Reset | Boss (sometimes) |
| Swamp of Darkness | Level 245 • 1 Reset | Monsters |
The same item drops on Hard and Hardcore as Nightmare (+40% to flat attributes and +30% to % bonuses). On Hardcore, very rarely, it comes as Godlike (+80%) by letter.
Holyangel Bow stats by rarity
Base stats of a Holyangel Bow +0 dropped in Nixies Lake. Rarity changes the bonuses, and the extra options of Legendary and Ancient are rolled (shown here at the middle of the range).
| Rarity | Stats |
|---|---|
| Common | Total damage +2.7% • ATK +36 • AGI +8 • Dano +1.6% |
| Uncommon | Total damage +4% • ATK +57 • AGI +13 • Dano +2% |
| Rare | Total damage +5.4% • ATK +90 • AGI +23 • Damage +2.5% • 🪙 Gold +3% |
| Epic | Total damage +8% • ATK +143 • AGI +34 • Damage +3% • 🪙 Gold +4.1% |
| Legendary | Total damage +11.6% • ATK +234 • AGI +55 • Damage +3.5% • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total damage +16.1% • ATK +360 • AGI +87 • Damage +4% • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total damage +24.1% • ATK +457 • AGI +111 • Damage +4% • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Forging and refining
At the Blacksmith, Upgrade tab, the item goes from +0 to +6 with Jewel of Bless (PT) (always succeeds) and from +6 to +15 with Jewel of Soul (the chance drops at each level; on failure it loses 1 level, never below +6). Each + multiplies the whole piece (+15 makes it 3.23 times stronger). From +16 to +25 is the Ancestral Upgrade (PT), which burns Ancient items. In the Migrate tab, the whole + carries over to the Nightmare or Godlike version of the same item.
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