Weapon • Archer
Darkangel Bow
Darkangel Bow is weapon 25 of 35 for the Archer, and it drops in Nars, Ferea, Nixies Lake, Deep Dungeon.
Lore
The Darkangel Bow is the second work of the Order of Crimson Angels, made when its smiths understood that light alone would not win the war. Stained black, it was created to hunt in the shadows where Kundun's creatures feel safe.
It is the bow of an Archer who does not fear the dark. It drops from Core Magriffy in Nars and Lord Ferea in Ferea, and it also appears among the creatures of Nixies Lake and in the deep halls of the Deep Dungeon.
Where Darkangel Bow drops
| Map | Requirement | Dropped by |
|---|---|---|
| Nars | Level 194 • 1 Reset | Boss (sometimes) |
| Ferea | Level 206 • 1 Reset | Boss (sometimes) |
| Nixies Lake | Level 219 • 1 Reset | Monsters |
| Deep Dungeon | Level 232 • 1 Reset | Monsters |
The same item drops on Hard and Hardcore as Nightmare (+40% to flat attributes and +30% to % bonuses). On Hardcore, very rarely, it comes as Godlike (+80%) by letter.
Darkangel Bow stats by rarity
Base stats of a Darkangel Bow +0 dropped in Nars. Rarity changes the bonuses, and the extra options of Legendary and Ancient are rolled (shown here at the middle of the range).
| Rarity | Stats |
|---|---|
| Common | Total damage +2.6% • ATK +34 • AGI +8 • Dano +1.5% |
| Uncommon | Total damage +4% • ATK +55 • AGI +13 • Dano +2% |
| Rare | Total damage +5.3% • ATK +88 • AGI +20 • Damage +2.5% • 🪙 Gold +3% |
| Epic | Total damage +7.9% • ATK +140 • AGI +34 • Damage +3% • 🪙 Gold +4.1% |
| Legendary | Total damage +11.4% • ATK +228 • AGI +55 • Damage +3.5% • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total damage +15.8% • ATK +349 • AGI +84 • Damage +3.9% • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total damage +23.8% • ATK +443 • AGI +106 • Damage +3.9% • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Forging and refining
At the Blacksmith, Upgrade tab, the item goes from +0 to +6 with Jewel of Bless (PT) (always succeeds) and from +6 to +15 with Jewel of Soul (the chance drops at each level; on failure it loses 1 level, never below +6). Each + multiplies the whole piece (+15 makes it 3.23 times stronger). From +16 to +25 is the Ancestral Upgrade (PT), which burns Ancient items. In the Migrate tab, the whole + carries over to the Nightmare or Godlike version of the same item.
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