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Set • Dark Lord

Adamantine Set

The Adamantine set is armor family 8 of 23 for the Dark Lord: Adamantine Helm, Adamantine Armor, Adamantine Boots.

Lore

Adamantine is the Dark Lord's set forged from a metal almost no forge can bend. The shadowed houses paid fortunes to the mountain smiths to work the adamant, and each piece took whole seasons to finish, cold-hammered blow after blow.

It clothes the Dark Lord crossing the sands of Karutan and the glaciers of Raklion. The Adamantine Helm, Adamantine Armor and Adamantine Boots drop from the bosses of Kanturu Ruins and Kanturu Remains, and appear among the monsters of Karutan and Raklion.

Pieces of the Adamantine set

Wearing the pieces together, the set grants the Imperial Authority bonus: +5% Command with all 3 pieces, and half of it with 2.

Where the Adamantine set drops

MapRequirementDropped by
Kanturu RuinsLevel 94Boss (sometimes)
Kanturu RemainsLevel 104Boss (sometimes)
KarutanLevel 115Monsters
RaklionLevel 126Monsters

The same item drops on Hard and Hardcore as Nightmare (+40% to flat attributes and +30% to % bonuses). On Hardcore, very rarely, it comes as Godlike (+80%) by letter.

Stats by rarity

Base stats of each piece +0 dropped in Kanturu Ruins.

Adamantine Helm

RarityStats
CommonTotal HP and DEF +0.6% • DEF +10 • VIT +6 • DEF +1.1% • HP +1.1% • HP +40
UncommonTotal HP and DEF +0.9% • DEF +15 • VIT +9 • DEF +1.4% • HP +1.4% • HP +62
RareTotal HP and DEF +1.1% • DEF +23 • VIT +13 • DEF +1.8% • HP +1.8% • HP +90 • 🪙 Gold +3%
EpicTotal HP and DEF +1.7% • DEF +37 • VIT +20 • DEF +2.1% • HP +2.1% • HP +149 • 🪙 Gold +4.1%
LegendaryTotal HP and DEF +2.5% • DEF +62 • VIT +33 • DEF +2.4% • HP +2.4% • HP +247 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4%
AncientTotal HP and DEF +3.4% • DEF +95 • VIT +51 • DEF +2.8% • HP +2.8% • HP +378 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%
PrimordialTotal HP and DEF +5.1% • DEF +120 • VIT +65 • DEF +2.8% • HP +2.8% • HP +480 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%

Adamantine Armor

RarityStats
CommonTotal HP and DEF +0.6% • DEF +14 • VIT +8 • DEF +1.6% • HP +1.4% • HP +56
UncommonTotal HP and DEF +0.9% • DEF +22 • VIT +11 • DEF +2.1% • HP +1.8% • HP +88
RareTotal HP and DEF +1.1% • DEF +35 • VIT +18 • DEF +2.6% • HP +2.2% • HP +140 • 🪙 Gold +3%
EpicTotal HP and DEF +1.7% • DEF +57 • VIT +29 • DEF +3.1% • HP +2.6% • HP +229 • 🪙 Gold +4.1%
LegendaryTotal HP and DEF +2.5% • DEF +91 • VIT +46 • DEF +3.7% • HP +3% • HP +364 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4%
AncientTotal HP and DEF +3.4% • DEF +142 • VIT +69 • DEF +4.2% • HP +3.5% • HP +567 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%
PrimordialTotal HP and DEF +5.1% • DEF +180 • VIT +88 • DEF +4.2% • HP +3.5% • HP +720 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%

Adamantine Boots

RarityStats
CommonTotal HP and DEF +0.6% • AGI +10 • Atk/s +0.9% • Dodge +0.7% • HP +20
UncommonTotal HP and DEF +0.9% • AGI +15 • Atk/s +1.2% • Dodge +0.9% • HP +31
RareTotal HP and DEF +1.1% • AGI +23 • Atk/s +1.5% • Dodge +1.2% • HP +45 • 🪙 Gold +3%
EpicTotal HP and DEF +1.7% • AGI +37 • Atk/s +1.7% • Dodge +1.4% • HP +74 • 🪙 Gold +4.1%
LegendaryTotal HP and DEF +2.5% • AGI +62 • Atk/s +2% • Dodge +1.6% • HP +124 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4%
AncientTotal HP and DEF +3.4% • AGI +95 • Atk/s +2.3% • Dodge +1.8% • HP +189 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%
PrimordialTotal HP and DEF +5.1% • AGI +120 • Atk/s +2.3% • Dodge +1.8% • HP +240 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%

Forging and refining

At the Blacksmith, Upgrade tab, the item goes from +0 to +6 with Jewel of Bless (PT) (always succeeds) and from +6 to +15 with Jewel of Soul (the chance drops at each level; on failure it loses 1 level, never below +6). Each + multiplies the whole piece (+15 makes it 3.23 times stronger). From +16 to +25 is the Ancestral Upgrade (PT), which burns Ancient items. In the Migrate tab, the whole + carries over to the Nightmare or Godlike version of the same item.