Set • Dark Lord
Brilliant Lord Set
The Brilliant Lord set is armor family 19 of 23 for the Dark Lord: Brilliant Lord Helm, Brilliant Lord Armor, Brilliant Lord Boots.
Lore
Brilliant Lord is the Dark Lord's armor that glitters like a dark star. Its black plates are studded with stones that catch torchlight and throw it back in flashes, and any horde that sees that gleam advancing knows a commander has arrived.
The pieces follow the Dark Lord through burning skies and ancient temples. The Brilliant Lord Helm, Brilliant Lord Armor and Brilliant Lord Boots are held by the bosses of Cubera Mine, Scorched Canyon and Atlans Abyss, and appear among the hordes of Crimson Flame's Icarus and Temple of Arnil.
Pieces of the Brilliant Lord set
Wearing the pieces together, the set grants the Imperial Authority bonus: +5% Command with all 3 pieces, and half of it with 2.
Where the Brilliant Lord set drops
| Map | Requirement | Dropped by |
|---|---|---|
| Cubera Mine | Level 259 • 1 Reset | Boss (sometimes) |
| Scorched Canyon | Level 272 • 1 Reset | Boss (sometimes) |
| Atlans Abyss | Level 286 • 1 Reset | Boss (sometimes) |
| Crimson Flame's Icarus | Level 300 • 1 Reset | Monsters |
| Temple of Arnil | Level 180 • 2 Resets | Monsters |
The same item drops on Hard and Hardcore as Nightmare (+40% to flat attributes and +30% to % bonuses). On Hardcore, very rarely, it comes as Godlike (+80%) by letter.
Stats by rarity
Base stats of each piece +0 dropped in Cubera Mine.
Brilliant Lord Helm
| Rarity | Stats |
|---|---|
| Common | Total HP and DEF +0.7% • DEF +16 • VIT +8 • DEF +1.3% • HP +1.3% • HP +64 |
| Uncommon | Total HP and DEF +1% • DEF +24 • VIT +13 • DEF +1.7% • HP +1.7% • HP +97 |
| Rare | Total HP and DEF +1.4% • DEF +38 • VIT +20 • DEF +2.1% • HP +2.1% • HP +150 • 🪙 Gold +3% |
| Epic | Total HP and DEF +2% • DEF +60 • VIT +34 • DEF +2.5% • HP +2.5% • HP +240 • 🪙 Gold +4.1% |
| Legendary | Total HP and DEF +3% • DEF +98 • VIT +55 • DEF +2.9% • HP +2.9% • HP +390 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total HP and DEF +4.1% • DEF +153 • VIT +84 • DEF +3.3% • HP +3.3% • HP +611 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total HP and DEF +6.1% • DEF +194 • VIT +106 • DEF +3.3% • HP +3.3% • HP +775 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Brilliant Lord Armor
| Rarity | Stats |
|---|---|
| Common | Total HP and DEF +0.7% • DEF +22 • VIT +12 • DEF +1.9% • HP +1.6% • HP +88 |
| Uncommon | Total HP and DEF +1% • DEF +35 • VIT +18 • DEF +2.5% • HP +2.1% • HP +141 |
| Rare | Total HP and DEF +1.4% • DEF +58 • VIT +28 • DEF +3.1% • HP +2.6% • HP +230 • 🪙 Gold +3% |
| Epic | Total HP and DEF +2% • DEF +91 • VIT +46 • DEF +3.7% • HP +3.1% • HP +366 • 🪙 Gold +4.1% |
| Legendary | Total HP and DEF +3% • DEF +150 • VIT +75 • DEF +4.3% • HP +3.6% • HP +598 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total HP and DEF +4.1% • DEF +229 • VIT +113 • DEF +4.9% • HP +4.1% • HP +916 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total HP and DEF +6.1% • DEF +291 • VIT +143 • DEF +4.9% • HP +4.1% • HP +1,163 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Brilliant Lord Boots
| Rarity | Stats |
|---|---|
| Common | Total HP and DEF +0.7% • AGI +16 • Atk/s +1.1% • Dodge +0.8% • HP +32 |
| Uncommon | Total HP and DEF +1% • AGI +24 • Atk/s +1.4% • Dodge +1.1% • HP +49 |
| Rare | Total HP and DEF +1.4% • AGI +38 • Atk/s +1.7% • Dodge +1.4% • HP +75 • 🪙 Gold +3% |
| Epic | Total HP and DEF +2% • AGI +60 • Atk/s +2.1% • Dodge +1.6% • HP +120 • 🪙 Gold +4.1% |
| Legendary | Total HP and DEF +3% • AGI +98 • Atk/s +2.4% • Dodge +1.9% • HP +195 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total HP and DEF +4.1% • AGI +153 • Atk/s +2.7% • Dodge +2.2% • HP +305 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total HP and DEF +6.1% • AGI +194 • Atk/s +2.7% • Dodge +2.2% • HP +388 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Forging and refining
At the Blacksmith, Upgrade tab, the item goes from +0 to +6 with Jewel of Bless (PT) (always succeeds) and from +6 to +15 with Jewel of Soul (the chance drops at each level; on failure it loses 1 level, never below +6). Each + multiplies the whole piece (+15 makes it 3.23 times stronger). From +16 to +25 is the Ancestral Upgrade (PT), which burns Ancient items. In the Migrate tab, the whole + carries over to the Nightmare or Godlike version of the same item.
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