Set • Magic Gladiator
Manticore Magic Set
The Manticore Magic set is armor family 16 of 21 for the Magic Gladiator: Manticore Magic Helm, Manticore Magic Armor, Manticore Magic Boots.
Lore
Manticore Magic is the Magic Gladiator's armor made from manticore scales and spines. Few beasts shrug off spells like it does, and arcane smiths found that its hide also holds magic in, letting the gladiator's energy flow without leaking out at the joints.
The pieces follow the Magic Gladiator through dark swamps and abandoned mines. The Manticore Magic Helm, Manticore Magic Armor and Manticore Magic Boots are held by the bosses of Ferea, Nixies Lake and Deep Dungeon, and also appear among the hordes of Swamp of Darkness and Cubera Mine.
Pieces of the Manticore Magic set
Wearing the pieces together, the set grants the Arcane War bonus: +3% damage • +2% max HP with all 3 pieces, and half of it with 2.
Where the Manticore Magic set drops
| Map | Requirement | Dropped by |
|---|---|---|
| Ferea | Level 206 • 1 Reset | Boss (sometimes) |
| Nixies Lake | Level 219 • 1 Reset | Boss (sometimes) |
| Deep Dungeon | Level 232 • 1 Reset | Boss (sometimes) |
| Swamp of Darkness | Level 245 • 1 Reset | Monsters |
| Cubera Mine | Level 259 • 1 Reset | Monsters |
The same item drops on Hard and Hardcore as Nightmare (+40% to flat attributes and +30% to % bonuses). On Hardcore, very rarely, it comes as Godlike (+80%) by letter.
Stats by rarity
Base stats of each piece +0 dropped in Ferea.
Manticore Magic Helm
| Rarity | Stats |
|---|---|
| Common | Total HP and DEF +0.7% • DEF +14 • VIT +8 • DEF +1.2% • HP +1.2% • HP +56 |
| Uncommon | Total HP and DEF +1% • DEF +22 • VIT +13 • DEF +1.6% • HP +1.6% • HP +88 |
| Rare | Total HP and DEF +1.3% • DEF +35 • VIT +20 • DEF +2% • HP +2% • HP +140 • 🪙 Gold +3% |
| Epic | Total HP and DEF +2% • DEF +57 • VIT +31 • DEF +2.4% • HP +2.4% • HP +229 • 🪙 Gold +4.1% |
| Legendary | Total HP and DEF +2.9% • DEF +94 • VIT +52 • DEF +2.8% • HP +2.8% • HP +377 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total HP and DEF +4% • DEF +142 • VIT +80 • DEF +3.2% • HP +3.2% • HP +567 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total HP and DEF +6% • DEF +180 • VIT +102 • DEF +3.2% • HP +3.2% • HP +720 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Manticore Magic Armor
| Rarity | Stats |
|---|---|
| Common | Total HP and DEF +0.7% • DEF +22 • VIT +10 • DEF +1.9% • HP +1.6% • HP +88 |
| Uncommon | Total HP and DEF +1% • DEF +35 • VIT +18 • DEF +2.5% • HP +2% • HP +141 |
| Rare | Total HP and DEF +1.3% • DEF +53 • VIT +28 • DEF +3% • HP +2.5% • HP +210 • 🪙 Gold +3% |
| Epic | Total HP and DEF +2% • DEF +86 • VIT +43 • DEF +3.6% • HP +3% • HP +343 • 🪙 Gold +4.1% |
| Legendary | Total HP and DEF +2.9% • DEF +140 • VIT +68 • DEF +4.2% • HP +3.5% • HP +559 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total HP and DEF +4% • DEF +215 • VIT +109 • DEF +4.8% • HP +4% • HP +858 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total HP and DEF +6% • DEF +272 • VIT +138 • DEF +4.8% • HP +4% • HP +1,089 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Manticore Magic Boots
| Rarity | Stats |
|---|---|
| Common | Total HP and DEF +0.7% • AGI +14 • Atk/s +1% • Dodge +0.8% • HP +28 |
| Uncommon | Total HP and DEF +1% • AGI +22 • Atk/s +1.4% • Dodge +1.1% • HP +44 |
| Rare | Total HP and DEF +1.3% • AGI +35 • Atk/s +1.7% • Dodge +1.4% • HP +70 • 🪙 Gold +3% |
| Epic | Total HP and DEF +2% • AGI +57 • Atk/s +2% • Dodge +1.6% • HP +114 • 🪙 Gold +4.1% |
| Legendary | Total HP and DEF +2.9% • AGI +94 • Atk/s +2.3% • Dodge +1.9% • HP +189 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total HP and DEF +4% • AGI +142 • Atk/s +2.7% • Dodge +2.1% • HP +284 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total HP and DEF +6% • AGI +180 • Atk/s +2.7% • Dodge +2.1% • HP +360 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Forging and refining
At the Blacksmith, Upgrade tab, the item goes from +0 to +6 with Jewel of Bless (PT) (always succeeds) and from +6 to +15 with Jewel of Soul (the chance drops at each level; on failure it loses 1 level, never below +6). Each + multiplies the whole piece (+15 makes it 3.23 times stronger). From +16 to +25 is the Ancestral Upgrade (PT), which burns Ancient items. In the Migrate tab, the whole + carries over to the Nightmare or Godlike version of the same item.
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