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Area 32

Ferea

Ferea is area 32 of 51 in Continent of Legend. It requires level 206 • 1 reset, has 3 monster types and the boss Lord Ferea.

Lore

Ferea is a fortified kingdom on the high plains, the last stronghold of an order of knights who swore never to bow to Kundun. Its red stone walls enclose training grounds, stables and a citadel with towers as slender as spears. For generations Ferea sent soldiers to aid Lorencia, and the kingdom's crest still shows on the old shields kept in the walled city's armory.

On the Night of the Broken Seal, Ferea did not fall: it shut its gates. Its lord decided that only isolation would keep his people pure, and for many years no one went in or out. But rotten mana needs no gate. It crept up through the wells and the roots and slowly changed the knights, until their pride became blind obedience and their old oath became a chain.

Now the army of Ferea defends the kingdom against the entire world. Ferea Knight and Ferea Fighter form walls of steel that take blow after blow, while Ferea Archer looses arrows from the battlements. In the throne hall waits Lord Ferea, who still believes he is his people's protector. Ferea's Dominion bends the battlefield to the sovereign's will and crushes anyone who dares to challenge the crown.

Monsters in Ferea

The horde of Ferea comes in waves: the first ones on the list show up in the early stages and the last ones near the boss. The numbers are the reference values, without Reset; with each Reset the monsters get stronger.

Boss of Ferea

Lord Ferea

Lord Ferea

Tank • HP 47,871 • Damage 530 • Defense 245

Special attack: Dominion of Ferea, every 4 attacks (183% of damage, ignores 15% of defense).

Loot focus: Armor (Advanced).

Best drops in Ferea by class

Monsters drop items up to Legendary; the boss, up to Ancient, and sometimes the next family. Legendary and Ancient items can be for any class.

Warrior
Mage
Archer
Magic Gladiator
Dark Lord
Summoner

Drop chances in Ferea

The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.

DropHorde monsterBoss
Equipment14%100%
Blacksmith Scroll0.5% (1 in 200)2%
Jewel of Bless (PT)0.34% (1 in 297)2.6%
Jewel of Soul (PT)0.22% (1 in 446)1.7%
Jewel of Chaos (PT)0.0015% (1 in 67,000)0.024% (1 in 4,200)
Taming Seal (PT)0.22% (1 in 446)0.15% (1 in 667)
Ascension Core—1.5%
Loch's Feather (PT)—0.33% (1 in 306)

Equipment rarity

When a piece of equipment drops, this is the chance of each rarity:

RarityHorde monsterBoss
Common78%—
Uncommon19%87%
Rare3.3%12%
Epic0.2% (1 in 503)0.3% (1 in 333)
Legendary0.001% (1 in 100,000)0.008% (1 in 12,000)
Ancient—0.001% (1 in 100,000)
On Hard and Hardcore
DropHard: hordeHard: bossHardcore: hordeHardcore: boss
Equipment14%100%14%100%
Blacksmith Scroll0.5% (1 in 200)2%0.5% (1 in 200)2%
Jewel of Bless (PT)0.32% (1 in 313)2.5%0.3% (1 in 337)2.3%
Jewel of Soul (PT)0.21% (1 in 469)1.6%0.2% (1 in 506)1.5%
Jewel of Chaos (PT)0.0014% (1 in 70,000)0.023% (1 in 4,400)0.0013% (1 in 76,000)0.021% (1 in 4,700)
Taming Seal (PT)0.21% (1 in 469)0.15% (1 in 667)0.2% (1 in 506)0.15% (1 in 667)
Ascension Core—1.5%—1.5%
Loch's Feather (PT)—0.33% (1 in 306)—0.33% (1 in 306)
RarityHard: hordeHard: bossHardcore: hordeHardcore: boss
Common78%—78%—
Uncommon19%87%19%87%
Rare3.3%12%3.3%12%
Epic0.3% (1 in 335)0.45% (1 in 222)0.5% (1 in 201)0.75% (1 in 133)
Legendary0.0015% (1 in 67,000)0.012% (1 in 8,300)0.0025% (1 in 40,000)0.02% (1 in 5,000)
Ancient—0.0015% (1 in 67,000)—0.0025% (1 in 40,000)

On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.

Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).

Ferea on Hard and Hardcore

ModeRequirementItems that drop
NormalLevel 206 • 1 ResetNormal
HardLevel 206 • 74 ResetsNightmare (+40% to flat attributes and +30% to % bonuses)
HardcoreLevel 206 • 529 ResetsNightmare; Godlike (+80%) very rare, by letter

On Hard and Hardcore the monsters have their own strength and the boss has more life. Each boss you defeat opens the next map of the mode and grants a Mark (+0.3% against monsters).

Frequently asked questions

How do stages work?

Each map has 10 stages (the little bars on the area card). You advance by defeating the horde.

On stage 10 the map boss shows up by itself. Beat it with ADVANCE on and you move to the next map.

What are the Hard and Hardcore modes?

On the Map (🗺️ WORLD button) there are 3 cards at the top: NORMAL, HARD and HARDCORE. Tap a locked card to see what you still need to open it.

  • HARD: opens at 10 resets. The same 51 maps, stronger, and every item that drops is Nightmare: the same item as in Normal with 30% more base stats (×1.3). If you die, you go back one map (from Hard 1, to Normal).
  • HARDCORE: opens when you beat the Hard 51 boss (Hardcore 1 asks for 300 resets). Items drop as Nightmare and, very rarely, a Godlike comes: 70% more base stats (×1.7), delivered by letter. If you die, you go back one map.
  • Each boss beaten in a mode opens the next map and gives a Mark (+0.3% against monsters).
  • At the BLACKSMITH, Migrate tab, an item's whole + moves to the same Nightmare or Godlike item.
What is "After the boss"?

It's in BATTLE ORDERS, on the BATTLE screen, and decides what happens when the boss falls:

  • ADVANCE: go to the next area (the default and recommended).
  • REPEAT: redo the same area's route, good for farming.
I can't beat the boss. Now what?
  1. Spend all unused points (SEE DETAILS › ATTRIBUTES).
  2. Wear your best INVENTORY items and repair broken ones at the BLACKSMITH.
  3. Upgrade your skills (SEE DETAILS › SKILLS › UPGRADE).
  4. Refine your equipment at the BLACKSMITH.
  5. Lock an earlier stage and hunt for a while to level up.