Set • Archer
Wind Set
The Wind set is armor family 3 of 25 for the Archer: Wind Helm, Wind Armor, Wind Boots.
Lore
The Wind set was created by the archers of Noria, who hunted high in the treetops and needed clothing that made no sound in the wind. The cloth is thin and cut in loose layers that follow every gust, like a bird's feathers.
It is the outfit of an Archer who learns to read the wind before releasing the string. Wind Helm, Wind Armor and Wind Boots usually drop from the bosses of Noria and Elbeland, and appear on the frozen plains of Devias.
Pieces of the Wind set
Wearing the pieces together, the set grants the Elven Precision bonus: +5% Atk/s • +3% crit with all 3 pieces, and half of it with 2.
Where the Wind set drops
| Map | Requirement | Dropped by |
|---|---|---|
| Noria | Level 8 | Boss (sometimes) |
| Elbeland | Level 16 | Boss (sometimes) |
| Devias | Level 25 | Monsters |
The same item drops on Hard and Hardcore as Nightmare (+40% to flat attributes and +30% to % bonuses). On Hardcore, very rarely, it comes as Godlike (+80%) by letter.
Stats by rarity
Base stats of each piece +0 dropped in Noria.
Wind Helm
| Rarity | Stats |
|---|---|
| Common | Total HP and DEF +0.5% • DEF +6 • VIT +4 • DEF +1% • HP +1% • HP +24 |
| Uncommon | Total HP and DEF +0.8% • DEF +11 • VIT +7 • DEF +1.3% • HP +1.3% • HP +44 |
| Rare | Total HP and DEF +1.1% • DEF +15 • VIT +10 • DEF +1.6% • HP +1.6% • HP +60 • 🪙 Gold +3% |
| Epic | Total HP and DEF +1.6% • DEF +26 • VIT +14 • DEF +1.9% • HP +1.9% • HP +103 • 🪙 Gold +4.1% |
| Legendary | Total HP and DEF +2.3% • DEF +42 • VIT +23 • DEF +2.2% • HP +2.2% • HP +169 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total HP and DEF +3.2% • DEF +65 • VIT +36 • DEF +2.5% • HP +2.5% • HP +262 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total HP and DEF +4.8% • DEF +83 • VIT +46 • DEF +2.5% • HP +2.5% • HP +332 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Wind Armor
| Rarity | Stats |
|---|---|
| Common | Total HP and DEF +0.5% • DEF +10 • VIT +4 • DEF +1.5% • HP +1.2% • HP +40 |
| Uncommon | Total HP and DEF +0.8% • DEF +15 • VIT +7 • DEF +2% • HP +1.6% • HP +62 |
| Rare | Total HP and DEF +1.1% • DEF +25 • VIT +13 • DEF +2.4% • HP +2% • HP +100 • 🪙 Gold +3% |
| Epic | Total HP and DEF +1.6% • DEF +37 • VIT +20 • DEF +2.9% • HP +2.4% • HP +149 • 🪙 Gold +4.1% |
| Legendary | Total HP and DEF +2.3% • DEF +62 • VIT +33 • DEF +3.3% • HP +2.8% • HP +247 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total HP and DEF +3.2% • DEF +95 • VIT +47 • DEF +3.8% • HP +3.2% • HP +378 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total HP and DEF +4.8% • DEF +120 • VIT +60 • DEF +3.8% • HP +3.2% • HP +480 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Wind Boots
| Rarity | Stats |
|---|---|
| Common | Total HP and DEF +0.5% • AGI +6 • Atk/s +0.8% • Dodge +0.7% • HP +12 |
| Uncommon | Total HP and DEF +0.8% • AGI +11 • Atk/s +1.1% • Dodge +0.9% • HP +22 |
| Rare | Total HP and DEF +1.1% • AGI +15 • Atk/s +1.3% • Dodge +1.1% • HP +30 • 🪙 Gold +3% |
| Epic | Total HP and DEF +1.6% • AGI +26 • Atk/s +1.6% • Dodge +1.3% • HP +51 • 🪙 Gold +4.1% |
| Legendary | Total HP and DEF +2.3% • AGI +42 • Atk/s +1.9% • Dodge +1.5% • HP +85 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total HP and DEF +3.2% • AGI +65 • Atk/s +2.1% • Dodge +1.7% • HP +131 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total HP and DEF +4.8% • AGI +83 • Atk/s +2.1% • Dodge +1.7% • HP +166 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Forging and refining
At the Blacksmith, Upgrade tab, the item goes from +0 to +6 with Jewel of Bless (PT) (always succeeds) and from +6 to +15 with Jewel of Soul (the chance drops at each level; on failure it loses 1 level, never below +6). Each + multiplies the whole piece (+15 makes it 3.23 times stronger). From +16 to +25 is the Ancestral Upgrade (PT), which burns Ancient items. In the Migrate tab, the whole + carries over to the Nightmare or Godlike version of the same item.
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