Set • Archer
Sticky Set
The Sticky set is armor family 14 of 25 for the Archer: Sticky Helm, Sticky Armor, Sticky Boots.
Lore
Sticky is the Archer's set coated in an amber resin that never dries. The sap gatherers of the southern forests found that it kept arrows in the quiver even at a full sprint, and that enemy blades clung to the leather for a heartbeat, just long enough to slip away and strike back.
The pieces smell of pine and carry a tacky sheen nobody can scrub off, yet every Archer ends up fond of it. Anyone hunting for the Sticky Helm, Sticky Armor and Sticky Boots faces the bosses of Kalima 3 and Kalima 4, or sweeps through the monsters of Kalima 5 and Kalima 6.
Pieces of the Sticky set
Wearing the pieces together, the set grants the Elven Precision bonus: +5% Atk/s • +3% crit with all 3 pieces, and half of it with 2.
Where the Sticky set drops
| Map | Requirement | Dropped by |
|---|---|---|
| Kalima 3 | Level 214 | Boss (sometimes) |
| Kalima 4 | Level 225 | Boss (sometimes) |
| Kalima 5 | Level 237 | Monsters |
| Kalima 6 | Level 248 | Monsters |
The same item drops on Hard and Hardcore as Nightmare (+40% to flat attributes and +30% to % bonuses). On Hardcore, very rarely, it comes as Godlike (+80%) by letter.
Stats by rarity
Base stats of each piece +0 dropped in Kalima 3.
Sticky Helm
| Rarity | Stats |
|---|---|
| Common | Total HP and DEF +0.6% • DEF +12 • VIT +6 • DEF +1.2% • HP +1.2% • HP +48 |
| Uncommon | Total HP and DEF +0.9% • DEF +20 • VIT +11 • DEF +1.5% • HP +1.5% • HP +79 |
| Rare | Total HP and DEF +1.2% • DEF +30 • VIT +18 • DEF +1.9% • HP +1.9% • HP +120 • 🪙 Gold +3% |
| Epic | Total HP and DEF +1.9% • DEF +49 • VIT +26 • DEF +2.3% • HP +2.3% • HP +194 • 🪙 Gold +4.1% |
| Legendary | Total HP and DEF +2.7% • DEF +78 • VIT +42 • DEF +2.6% • HP +2.6% • HP +312 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total HP and DEF +3.7% • DEF +120 • VIT +65 • DEF +3% • HP +3% • HP +480 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total HP and DEF +5.6% • DEF +152 • VIT +83 • DEF +3% • HP +3% • HP +609 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Sticky Armor
| Rarity | Stats |
|---|---|
| Common | Total HP and DEF +0.6% • DEF +18 • VIT +8 • DEF +1.8% • HP +1.5% • HP +72 |
| Uncommon | Total HP and DEF +0.9% • DEF +29 • VIT +15 • DEF +2.3% • HP +1.9% • HP +115 |
| Rare | Total HP and DEF +1.2% • DEF +45 • VIT +23 • DEF +2.8% • HP +2.4% • HP +180 • 🪙 Gold +3% |
| Epic | Total HP and DEF +1.9% • DEF +71 • VIT +37 • DEF +3.4% • HP +2.8% • HP +286 • 🪙 Gold +4.1% |
| Legendary | Total HP and DEF +2.7% • DEF +117 • VIT +59 • DEF +3.9% • HP +3.3% • HP +468 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total HP and DEF +3.7% • DEF +178 • VIT +91 • DEF +4.5% • HP +3.7% • HP +713 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total HP and DEF +5.6% • DEF +226 • VIT +115 • DEF +4.5% • HP +3.7% • HP +905 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Sticky Boots
| Rarity | Stats |
|---|---|
| Common | Total HP and DEF +0.6% • AGI +12 • Atk/s +1% • Dodge +0.8% • HP +24 |
| Uncommon | Total HP and DEF +0.9% • AGI +20 • Atk/s +1.3% • Dodge +1% • HP +40 |
| Rare | Total HP and DEF +1.2% • AGI +30 • Atk/s +1.6% • Dodge +1.3% • HP +60 • 🪙 Gold +3% |
| Epic | Total HP and DEF +1.9% • AGI +49 • Atk/s +1.9% • Dodge +1.5% • HP +97 • 🪙 Gold +4.1% |
| Legendary | Total HP and DEF +2.7% • AGI +78 • Atk/s +2.2% • Dodge +1.8% • HP +156 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total HP and DEF +3.7% • AGI +120 • Atk/s +2.5% • Dodge +2% • HP +240 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total HP and DEF +5.6% • AGI +152 • Atk/s +2.5% • Dodge +2% • HP +305 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Forging and refining
At the Blacksmith, Upgrade tab, the item goes from +0 to +6 with Jewel of Bless (PT) (always succeeds) and from +6 to +15 with Jewel of Soul (the chance drops at each level; on failure it loses 1 level, never below +6). Each + multiplies the whole piece (+15 makes it 3.23 times stronger). From +16 to +25 is the Ancestral Upgrade (PT), which burns Ancient items. In the Migrate tab, the whole + carries over to the Nightmare or Godlike version of the same item.
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