Dragon Continent
Veio de Obsidiana
Veio de Obsidiana is a map of the Dragon Continent in Continent of Legend. It requires level 350 • 800 resets, has 5 monster types and the boss Grommaur, the Obsidian Vein.
Lore
Veio de Obsidiana is a network of deep caverns where volcanic rock has split into black, gleaming blades as sharp as glass. Rivers of lava flow between the walls, and huge crystals light the tunnels with a purple glow. It is the Continent's mineral heart, a place where the stone itself seems alive and breathes slowly, in time with something very large that sleeps.
Grommaur is a dragon born of rock, not of an egg. The oldest miners used to say he slept in the shape of an obsidian vein, and that whoever dug too deep would wake the ground itself. Rotten mana did the rest: Grommaur awoke, and every chunk of stone around him took the shape of a creature to defend his lair against any intruder.
Obsidian Crawler, Basalt Drake, Geode Wyrm and Obsidian Siegebreaker fight up close with stone claws and bodies that look like pieces torn from the mountain. Stoneshell Dragon Turtle bears a shell so hard it can take a long beating before it gives. In the depths of the caverns, Grommaur, the Obsidian Vein waits patiently. His Brutal Strike cracks the walls and rains shards of obsidian down on the hero.
Monsters in Veio de Obsidiana
The horde of Veio de Obsidiana comes in waves: the first ones on the list show up in the early stages and the last ones near the boss. The numbers are the reference values, without Reset; with each Reset the monsters get stronger.
Boss of Veio de Obsidiana

Grommaur, the Obsidian Vein
Melee • HP 140,000,000 • Damage 29,000 • Defense 37,054
Special attack: Brutal Strike, every 4 attacks (161% of damage).
Loot focus: Balanced (Advanced).
Drops
On the Dragon Continent, items, jewels and materials drop as on the endgame reference map, and the boss drops the Dragon Scale of the map's color, used for level 4 and 5 wings.
Drop chances in Veio de Obsidiana
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Horde monster | Boss |
|---|---|---|
| Equipment | 14% | 100% |
| Blacksmith Scroll | 0.5% (1 in 200) | 2% |
| Jewel of Bless (PT) | 0.1% (1 in 984) | 0.78% (1 in 128) |
| Jewel of Soul (PT) | 0.068% (1 in 1,500) | 0.52% (1 in 193) |
| Jewel of Chaos (PT) | 0.00045% (1 in 220,000) | 0.0072% (1 in 14,000) |
| Taming Seal (PT) | 0.068% (1 in 1,500) | 0.15% (1 in 667) |
| Ascension Core | — | 1.5% |
| Loch's Feather (PT) | — | 0.5% (1 in 200) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Horde monster | Boss |
|---|---|---|
| Common | 78% | — |
| Uncommon | 19% | 87% |
| Rare | 3.3% | 12% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 333) |
| Legendary | 0.001% (1 in 100,000) | 0.008% (1 in 12,000) |
| Ancient | — | 0.001% (1 in 100,000) |
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
Frequently asked questions
How do stages work?
Each map has 10 stages (the little bars on the area card). You advance by defeating the horde.
On stage 10 the map boss shows up by itself. Beat it with ADVANCE on and you move to the next map.
What are the Hard and Hardcore modes?
On the Map (🗺️ WORLD button) there are 3 cards at the top: NORMAL, HARD and HARDCORE. Tap a locked card to see what you still need to open it.
- HARD: opens at 10 resets. The same 51 maps, stronger, and every item that drops is Nightmare: the same item as in Normal with 30% more base stats (×1.3). If you die, you go back one map (from Hard 1, to Normal).
- HARDCORE: opens when you beat the Hard 51 boss (Hardcore 1 asks for 300 resets). Items drop as Nightmare and, very rarely, a Godlike comes: 70% more base stats (×1.7), delivered by letter. If you die, you go back one map.
- Each boss beaten in a mode opens the next map and gives a Mark (+0.3% against monsters).
- At the BLACKSMITH, Migrate tab, an item's whole + moves to the same Nightmare or Godlike item.
What is "After the boss"?
It's in BATTLE ORDERS, on the BATTLE screen, and decides what happens when the boss falls:
- ADVANCE: go to the next area (the default and recommended).
- REPEAT: redo the same area's route, good for farming.
I can't beat the boss. Now what?
- Spend all unused points (SEE DETAILS › ATTRIBUTES).
- Wear your best INVENTORY items and repair broken ones at the BLACKSMITH.
- Upgrade your skills (SEE DETAILS › SKILLS › UPGRADE).
- Refine your equipment at the BLACKSMITH.
- Lock an earlier stage and hunt for a while to level up.
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