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Monster

Blue Golem

Blue Golem is a monster of the tank type found in Aida.

Lore

The Blue Golem is a golem of bluish stone raised by the wardens of Aida beside the sacred springs. The stone came from the bottom of the springs and shone like water under moonlight; when the springs rotted, the glow dimmed, but the golem kept standing guard, now against everyone.

It is slow and as tough as a river boulder, enduring heavy punishment before it cracks. It holds the front of the horde while the others attack, and a hero needs patience to take it apart. They say that on full-moon nights it still turns toward the springs, as if waiting for orders from the old wardens.

Where Blue Golem appears

MapRoleRequirementHPDamageDefenseEXPGold
AidaHordeLevel 831,594124547332

Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.

Drops

Blue Golem drops the map's equipment, up to Legendary, plus Gold and, rarely, jewels such as the Jewel of Bless (PT). See the item list by class on the map's page: Aida.

Drop chances in Aida

The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.

DropChance per kill
Equipment14%
Blacksmith Scroll0.5% (1 in 200)
Jewel of Bless (PT)0.11% (1 in 880)
Jewel of Soul (PT)0.076% (1 in 1,300)
Jewel of Chaos (PT)0.00051% (1 in 200,000)
Taming Seal (PT)0.076% (1 in 1,300)

Equipment rarity

When a piece of equipment drops, this is the chance of each rarity:

RarityChance per kill
Common78%
Uncommon19%
Rare3.3%
Epic0.2% (1 in 503)
Legendary0.001% (1 in 100,000)
On Hard and Hardcore
DropNormalHardHardcore
Equipment14%14%14%
Blacksmith Scroll0.5% (1 in 200)0.5% (1 in 200)0.5% (1 in 200)
Jewel of Bless (PT)0.11% (1 in 880)0.32% (1 in 313)0.3% (1 in 337)
Jewel of Soul (PT)0.076% (1 in 1,300)0.21% (1 in 469)0.2% (1 in 506)
Jewel of Chaos (PT)0.00051% (1 in 200,000)0.0014% (1 in 70,000)0.0013% (1 in 76,000)
Taming Seal (PT)0.076% (1 in 1,300)0.21% (1 in 469)0.2% (1 in 506)
RarityNormalHardHardcore
Common78%78%78%
Uncommon19%19%19%
Rare3.3%3.3%3.3%
Epic0.2% (1 in 503)0.3% (1 in 335)0.5% (1 in 201)
Legendary0.001% (1 in 100,000)0.0015% (1 in 67,000)0.0025% (1 in 40,000)

On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.

Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).

Other monsters in Aida