Boss
Erohim
Erohim is a boss of the tank type found in Land of Trials.
Lore
Erohim is the boss of Land of Trials, the last of the Archangels' examiners. He decided whether a candidate was ready, and no one passed without facing him. After the Night of the Broken Seal, the rotten mana convinced Erohim that no hero would ever be worthy, and he began failing them all with his sword.
He is an imposing tank, in stained golden armor with broken wings. He takes blow after blow while studying the hero, and when he reaches his verdict he unleashes Erohim's Judgment, a strike of light that falls like a sentence. Defeating him means passing the trial and moving on to Crywolf.
Special attack
Judgment of Erohim: every 4 attacks, Erohim hits for 172% of its normal damage and ignores 8% of your defense. Loot focus: Armor (Standard).
Where Erohim appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Land of Trials | Boss | Level 158 | 11,098 | 211 | 142 | 1,159 | 376 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
As a boss, Erohim drops equipment up to Ancient, sometimes from the family after the one the map's monsters drop, and has a higher chance of jewels (Bless, Soul, Chaos). See the item list by class on the map's page: Land of Trials.
Drop chances in Land of Trials
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 100% |
| Blacksmith Scroll | 2% |
| Jewel of Bless (PT) | 1.4% |
| Jewel of Soul (PT) | 0.94% (1 in 106) |
| Jewel of Chaos (PT) | 0.013% (1 in 7,600) |
| Taming Seal (PT) | 0.15% (1 in 667) |
| Ascension Core | 1.5% |
| Loch's Feather (PT) | 0.27% (1 in 371) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Uncommon | 87% |
| Rare | 12% |
| Epic | 0.3% (1 in 333) |
| Legendary | 0.008% (1 in 12,000) |
| Ancient | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 100% | 100% | 100% |
| Blacksmith Scroll | 2% | 2% | 2% |
| Jewel of Bless (PT) | 1.4% | 2.5% | 2.3% |
| Jewel of Soul (PT) | 0.94% (1 in 106) | 1.6% | 1.5% |
| Jewel of Chaos (PT) | 0.013% (1 in 7,600) | 0.023% (1 in 4,400) | 0.021% (1 in 4,700) |
| Taming Seal (PT) | 0.15% (1 in 667) | 0.15% (1 in 667) | 0.15% (1 in 667) |
| Ascension Core | 1.5% | 1.5% | 1.5% |
| Loch's Feather (PT) | 0.27% (1 in 371) | 0.27% (1 in 371) | 0.27% (1 in 371) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Uncommon | 87% | 87% | 87% |
| Rare | 12% | 12% | 12% |
| Epic | 0.3% (1 in 333) | 0.45% (1 in 222) | 0.75% (1 in 133) |
| Legendary | 0.008% (1 in 12,000) | 0.012% (1 in 8,300) | 0.02% (1 in 5,000) |
| Ancient | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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