Monster
Gore Bloody Wolf
Gore Bloody Wolf is a monster of the agile type found in Gore Tarkan.
Lore
The Gore Bloody Wolf is a desert wolf of Gore Tarkan, its fur as reddish as the sand at dusk. The packs have always hunted the dunes, but since the rotten mana stained the desert they have grown faster, leaner and far bolder.
Agile and always in packs, it circles the hero, biting and pulling back before he can retaliate. Each wolf hits lightly; the danger lies in how many teeth arrive at once and from every side. When one of them howls, others answer from across the dunes.
Where Gore Bloody Wolf appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Gore Tarkan | Horde | Level 306 • 2 Resets | 55,900 | 1,540 | 117 | 3,110 | 778 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
Gore Bloody Wolf drops the map's equipment, up to Legendary, plus Gold and, rarely, jewels such as the Jewel of Bless (PT). See the item list by class on the map's page: Gore Tarkan.
Drop chances in Gore Tarkan
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.48% (1 in 209) |
| Jewel of Soul (PT) | 0.32% (1 in 314) |
| Jewel of Chaos (PT) | 0.0021% (1 in 47,000) |
| Taming Seal (PT) | 0.32% (1 in 314) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Common | 78% |
| Uncommon | 19% |
| Rare | 3.3% |
| Epic | 0.2% (1 in 503) |
| Legendary | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 14% | 14% | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) | 0.5% (1 in 200) | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.48% (1 in 209) | 0.32% (1 in 313) | 0.3% (1 in 337) |
| Jewel of Soul (PT) | 0.32% (1 in 314) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Jewel of Chaos (PT) | 0.0021% (1 in 47,000) | 0.0014% (1 in 70,000) | 0.0013% (1 in 76,000) |
| Taming Seal (PT) | 0.32% (1 in 314) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Common | 78% | 78% | 78% |
| Uncommon | 19% | 19% | 19% |
| Rare | 3.3% | 3.3% | 3.3% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 335) | 0.5% (1 in 201) |
| Legendary | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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