Monster
Gore Mutant
Gore Mutant is a monster of the melee type found in Gore Tarkan.
Lore
The Gore Mutant is a misshapen creature of Gore Tarkan, the desert that turned red after the Night of the Broken Seal. It was once one of the pack animals of the caravans crossing the dunes, but the rotten mana twisted its body and added muscle where none should be.
It fights up close with brute force and little technique, pounding with oversized arms and stumbling forward. It is unpredictable precisely because it is clumsy: no one can tell which side the next blow will come from. Each one looks different from the next, as if the rotten mana never repeated the same mistake.
Where Gore Mutant appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Gore Tarkan | Horde | Level 306 • 2 Resets | 60,303 | 1,268 | 149 | 2,711 | 678 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
Gore Mutant drops the map's equipment, up to Legendary, plus Gold and, rarely, jewels such as the Jewel of Bless (PT). See the item list by class on the map's page: Gore Tarkan.
Drop chances in Gore Tarkan
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.48% (1 in 209) |
| Jewel of Soul (PT) | 0.32% (1 in 314) |
| Jewel of Chaos (PT) | 0.0021% (1 in 47,000) |
| Taming Seal (PT) | 0.32% (1 in 314) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Common | 78% |
| Uncommon | 19% |
| Rare | 3.3% |
| Epic | 0.2% (1 in 503) |
| Legendary | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 14% | 14% | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) | 0.5% (1 in 200) | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.48% (1 in 209) | 0.32% (1 in 313) | 0.3% (1 in 337) |
| Jewel of Soul (PT) | 0.32% (1 in 314) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Jewel of Chaos (PT) | 0.0021% (1 in 47,000) | 0.0014% (1 in 70,000) | 0.0013% (1 in 76,000) |
| Taming Seal (PT) | 0.32% (1 in 314) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Common | 78% | 78% | 78% |
| Uncommon | 19% | 19% | 19% |
| Rare | 3.3% | 3.3% | 3.3% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 335) | 0.5% (1 in 201) |
| Legendary | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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