Area 46
Gore Tarkan
Gore Tarkan is area 46 of 51 in Continent of Legend. It requires level 306 β’ 2 resets, has 4 monster types and the boss Gore Tantalose.
Lore
Gore Tarkan is the desert of Tarkan after centuries of rotten mana, a sea of reddish sand where the dunes look like scars on the earth. The stone temples heroes once saw are half-buried now, with toppled columns and faceless statues. The wind smells of iron, and the sun always sets the color of copper, staining the whole horizon a sickly hue.
After Zaikan fell, the desert found no peace. The rifts beneath the sand opened wider, and the corruption that seeped out of them changed everything living there. Desert wolves grew red fur and burning eyes, the temple servants twisted into mutants and the old guards donned armor that glows with an ugly light. The sand itself seemed to turn against anyone who dared to cross it.
Gore Bloody Wolf hunts in swift packs, closing in on heroes from every side. Gore Mutant and Gore Tantalose fight up close, while Gore Beam Knight holds the line behind reinforced armor that can take a beating. The lord of the desert is a towering Gore Tantalose, broad of arm and patient as stone. When it closes in, it delivers a Brutal Strike that lifts sand across the whole plain.
Monsters in Gore Tarkan
The horde of Gore Tarkan comes in waves: the first ones on the list show up in the early stages and the last ones near the boss. The numbers are the reference values, without Reset; with each Reset the monsters get stronger.
Boss of Gore Tarkan

Gore Tantalose
Melee β’ HP 189,128 β’ Damage 1,283 β’ Defense 322
Special attack: Brutal Strike, every 4 attacks (161% of damage).
Loot focus: Balanced (Endgame).
Best drops in Gore Tarkan by class
Monsters drop items up to Legendary; the boss, up to Ancient, and sometimes the next family. Legendary and Ancient items can be for any class.
Warrior
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Apocalypse Sword | Ancient Lightning Sword |
| Helm | Ancient Lightning Knight Helm | Temple Guard Knight Helm |
| Armor | Ancient Lightning Knight Armor | Temple Guard Knight Armor |
| Boots | Ancient Lightning Knight Boots | Temple Guard Knight Boots |
| Pendant | Battle Lapis Lazuli Necklace | β |
| Ring | Ring of Ultimatum | β |
Mage
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Lightning Staff | Temple Guard Wizard Staff |
| Helm | Temple Guard Wizard Helm | Ancestral Imperial Wizard Helm |
| Armor | Temple Guard Wizard Armor | Ancestral Imperial Wizard Armor |
| Boots | Temple Guard Wizard Boots | Ancestral Imperial Wizard Boots |
| Pendant | Battle Lapis Lazuli Necklace | β |
| Ring | Ring of Ultimatum | β |
Archer
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Lightning Bow | Temple Guard Bow |
| Helm | Ancient Lightning Elf Helm | Temple Guard Elf Helm |
| Armor | Ancient Lightning Elf Armor | Temple Guard Elf Armor |
| Boots | Ancient Lightning Elf Boots | Temple Guard Elf Boots |
| Pendant | Battle Lapis Lazuli Necklace | β |
| Ring | Ring of Ultimatum | β |
Magic Gladiator
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Temple Guard Magic Sword | Imperial Magic Sword |
| Helm | Temple Guard Magic Helm | Imperial Magic Helm |
| Armor | Temple Guard Magic Armor | Imperial Magic Armor |
| Boots | Temple Guard Magic Boots | Imperial Magic Boots |
| Pendant | Battle Lapis Lazuli Necklace | β |
| Ring | Ring of Ultimatum | β |
Dark Lord
Summoner
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Temple Guard Glaive | Imperial Glaive |
| Helm | Temple Guard Summoner Helm | Ancestral Imperial Summoner Helm |
| Armor | Temple Guard Summoner Armor | Ancestral Imperial Summoner Armor |
| Boots | Temple Guard Summoner Boots | Ancestral Imperial Summoner Boots |
| Pendant | Battle Lapis Lazuli Necklace | β |
| Ring | Ring of Ultimatum | β |
Drop chances in Gore Tarkan
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Horde monster | Boss |
|---|---|---|
| Equipment | 14% | 100% |
| Blacksmith Scroll | 0.5% (1 in 200) | 2% |
| Jewel of Bless (PT) | 0.48% (1 in 209) | 3.7% |
| Jewel of Soul (PT) | 0.32% (1 in 314) | 2.4% |
| Jewel of Chaos (PT) | 0.0021% (1 in 47,000) | 0.034% (1 in 2,900) |
| Taming Seal (PT) | 0.32% (1 in 314) | 0.15% (1 in 667) |
| Ascension Core | β | 1.5% |
| Loch's Feather (PT) | β | 0.45% (1 in 224) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Horde monster | Boss |
|---|---|---|
| Common | 78% | β |
| Uncommon | 19% | 87% |
| Rare | 3.3% | 12% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 333) |
| Legendary | 0.001% (1 in 100,000) | 0.008% (1 in 12,000) |
| Ancient | β | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Hard: horde | Hard: boss | Hardcore: horde | Hardcore: boss |
|---|---|---|---|---|
| Equipment | 14% | 100% | 14% | 100% |
| Blacksmith Scroll | 0.5% (1 in 200) | 2% | 0.5% (1 in 200) | 2% |
| Jewel of Bless (PT) | 0.32% (1 in 313) | 2.5% | 0.3% (1 in 337) | 2.3% |
| Jewel of Soul (PT) | 0.21% (1 in 469) | 1.6% | 0.2% (1 in 506) | 1.5% |
| Jewel of Chaos (PT) | 0.0014% (1 in 70,000) | 0.023% (1 in 4,400) | 0.0013% (1 in 76,000) | 0.021% (1 in 4,700) |
| Taming Seal (PT) | 0.21% (1 in 469) | 0.15% (1 in 667) | 0.2% (1 in 506) | 0.15% (1 in 667) |
| Ascension Core | β | 1.5% | β | 1.5% |
| Loch's Feather (PT) | β | 0.45% (1 in 224) | β | 0.45% (1 in 224) |
| Rarity | Hard: horde | Hard: boss | Hardcore: horde | Hardcore: boss |
|---|---|---|---|---|
| Common | 78% | β | 78% | β |
| Uncommon | 19% | 87% | 19% | 87% |
| Rare | 3.3% | 12% | 3.3% | 12% |
| Epic | 0.3% (1 in 335) | 0.45% (1 in 222) | 0.5% (1 in 201) | 0.75% (1 in 133) |
| Legendary | 0.0015% (1 in 67,000) | 0.012% (1 in 8,300) | 0.0025% (1 in 40,000) | 0.02% (1 in 5,000) |
| Ancient | β | 0.0015% (1 in 67,000) | β | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2Γ on the Elite, 4Γ on the Champion and 8Γ on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
Gore Tarkan on Hard and Hardcore
| Mode | Requirement | Items that drop |
|---|---|---|
| Normal | Level 306 β’ 2 Resets | Normal |
| Hard | Level 306 β’ 181 Resets | Nightmare (+40% to flat attributes and +30% to % bonuses) |
| Hardcore | Level 306 β’ 684 Resets | Nightmare; Godlike (+80%) very rare, by letter |
On Hard and Hardcore the monsters have their own strength and the boss has more life. Each boss you defeat opens the next map of the mode and grants a Mark (+0.3% against monsters).
Frequently asked questions
How do stages work?
Each map has 10 stages (the little bars on the area card). You advance by defeating the horde.
On stage 10 the map boss shows up by itself. Beat it with ADVANCE on and you move to the next map.
What are the Hard and Hardcore modes?
On the Map (πΊοΈ WORLD button) there are 3 cards at the top: NORMAL, HARD and HARDCORE. Tap a locked card to see what you still need to open it.
- HARD: opens at 10 resets. The same 51 maps, stronger, and every item that drops is Nightmare: the same item as in Normal with 30% more base stats (Γ1.3). If you die, you go back one map (from Hard 1, to Normal).
- HARDCORE: opens when you beat the Hard 51 boss (Hardcore 1 asks for 300 resets). Items drop as Nightmare and, very rarely, a Godlike comes: 70% more base stats (Γ1.7), delivered by letter. If you die, you go back one map.
- Each boss beaten in a mode opens the next map and gives a Mark (+0.3% against monsters).
- At the BLACKSMITH, Migrate tab, an item's whole + moves to the same Nightmare or Godlike item.
What is "After the boss"?
It's in BATTLE ORDERS, on the BATTLE screen, and decides what happens when the boss falls:
- ADVANCE: go to the next area (the default and recommended).
- REPEAT: redo the same area's route, good for farming.
I can't beat the boss. Now what?
- Spend all unused points (SEE DETAILS βΊ ATTRIBUTES).
- Wear your best INVENTORY items and repair broken ones at the BLACKSMITH.
- Upgrade your skills (SEE DETAILS βΊ SKILLS βΊ UPGRADE).
- Refine your equipment at the BLACKSMITH.
- Lock an earlier stage and hunt for a while to level up.
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