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Monster and boss

Gore Tantalose

Gore Tantalose is a boss of the melee type found in Gore Tarkan.

Lore

The Gore Tantalose is the boss of Gore Tarkan, a many-armed giant that rose from the red sands. The desert nomads call it the endless hunger: they say it has devoured whole caravans and keeps searching for the next one, always hungrier than before.

It fights up close, whirling its arms and striking several times in a single breath. When it roars and raises every fist, Brutal Strike follows, a blow that throws up a cloud of scarlet sand. Standing before it is courage; standing still is a mistake.

Special attack

Brutal Strike: every 4 attacks, Gore Tantalose hits for 161% of its normal damage. Loot focus: Balanced (Endgame).

Where Gore Tantalose appears

MapRoleRequirementHPDamageDefenseEXPGold
Gore TarkanHordeLevel 306 • 2 Resets89,0181,6631903,909977
Gore TarkanBossLevel 306 • 2 Resets189,1281,28332217,1933,605

Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.

Drops

As a boss, Gore Tantalose drops equipment up to Ancient, sometimes from the family after the one the map's monsters drop, and has a higher chance of jewels (Bless, Soul, Chaos). See the item list by class on the map's page: Gore Tarkan.

Drop chances in Gore Tarkan

The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.

DropChance per kill
Equipment14%
Blacksmith Scroll0.5% (1 in 200)
Jewel of Bless (PT)0.48% (1 in 209)
Jewel of Soul (PT)0.32% (1 in 314)
Jewel of Chaos (PT)0.0021% (1 in 47,000)
Taming Seal (PT)0.32% (1 in 314)

Equipment rarity

When a piece of equipment drops, this is the chance of each rarity:

RarityChance per kill
Common78%
Uncommon19%
Rare3.3%
Epic0.2% (1 in 503)
Legendary0.001% (1 in 100,000)
On Hard and Hardcore
DropNormalHardHardcore
Equipment14%14%14%
Blacksmith Scroll0.5% (1 in 200)0.5% (1 in 200)0.5% (1 in 200)
Jewel of Bless (PT)0.48% (1 in 209)0.32% (1 in 313)0.3% (1 in 337)
Jewel of Soul (PT)0.32% (1 in 314)0.21% (1 in 469)0.2% (1 in 506)
Jewel of Chaos (PT)0.0021% (1 in 47,000)0.0014% (1 in 70,000)0.0013% (1 in 76,000)
Taming Seal (PT)0.32% (1 in 314)0.21% (1 in 469)0.2% (1 in 506)
RarityNormalHardHardcore
Common78%78%78%
Uncommon19%19%19%
Rare3.3%3.3%3.3%
Epic0.2% (1 in 503)0.3% (1 in 335)0.5% (1 in 201)
Legendary0.001% (1 in 100,000)0.0015% (1 in 67,000)0.0025% (1 in 40,000)

On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.

Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).

Other monsters in Gore Tarkan