Boss
Grommaur, the Obsidian Vein
Grommaur, the Obsidian Vein is a boss of the melee type found in Veio de Obsidiana.
Lore
Grommaur, the Obsidian Vein, is the boss of Veio de Obsidiana, a dragon so vast that the mountain folk believe he is the mountain itself. His obsidian veins run through the surrounding rock like roots, and they say he feels every step taken within his domain.
He fights up close with geological force, every movement shaking the caverns. When the veins glow across his whole body, he brings down Brutal Strike, a blow that shatters the stone in waves. Facing him is facing the earth itself.
Special attack
Brutal Strike: every 4 attacks, Grommaur, the Obsidian Vein hits for 161% of its normal damage. Loot focus: Balanced (Advanced).
Where Grommaur, the Obsidian Vein appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Veio de Obsidiana | Boss | Level 350 • 800 Resets | 140,000,000 | 29,000 | 37,054 | 23,194 | 5,781 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
As a boss, Grommaur, the Obsidian Vein drops equipment up to Ancient, sometimes from the family after the one the map's monsters drop, and has a higher chance of jewels (Bless, Soul, Chaos). See the item list by class on the map's page: Veio de Obsidiana.
Drop chances in Veio de Obsidiana
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 100% |
| Blacksmith Scroll | 2% |
| Jewel of Bless (PT) | 0.78% (1 in 128) |
| Jewel of Soul (PT) | 0.52% (1 in 193) |
| Jewel of Chaos (PT) | 0.0072% (1 in 14,000) |
| Taming Seal (PT) | 0.15% (1 in 667) |
| Ascension Core | 1.5% |
| Loch's Feather (PT) | 0.5% (1 in 200) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Uncommon | 87% |
| Rare | 12% |
| Epic | 0.3% (1 in 333) |
| Legendary | 0.008% (1 in 12,000) |
| Ancient | 0.001% (1 in 100,000) |
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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