Boss
Hell Maine
Hell Maine is a boss of the magic type found in Aida.
Lore
Hell Maine is the boss of Aida, a demon that settled in the heart of the forest and turned the greatest of the sacred springs into a well of dark fire. It was he who lured the witches and orcs to the rotten mana, promising power to all who drank.
He fights from range, with infernal spells that sweep across the clearing and set the air ablaze. When his rage peaks, he lets out Infernal Roar, a magic-laden howl that shakes the entire forest and strikes the hero like a wave of heat.
Special attack
Infernal Roar: every 4 attacks, Hell Maine hits for 170% of its normal damage. Loot focus: Accessories / Weapons (Standard).
Where Hell Maine appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Aida | Boss | Level 83 | 3,884 | 133 | 70 | 375 | 136 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
As a boss, Hell Maine drops equipment up to Ancient, sometimes from the family after the one the map's monsters drop, and has a higher chance of jewels (Bless, Soul, Chaos). See the item list by class on the map's page: Aida.
Drop chances in Aida
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 100% |
| Blacksmith Scroll | 2% |
| Jewel of Bless (PT) | 0.87% (1 in 115) |
| Jewel of Soul (PT) | 0.58% (1 in 172) |
| Jewel of Chaos (PT) | 0.0081% (1 in 12,000) |
| Taming Seal (PT) | 0.15% (1 in 667) |
| Ascension Core | 1.5% |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Uncommon | 87% |
| Rare | 12% |
| Epic | 0.3% (1 in 333) |
| Legendary | 0.008% (1 in 12,000) |
| Ancient | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 100% | 100% | 100% |
| Blacksmith Scroll | 2% | 2% | 2% |
| Jewel of Bless (PT) | 0.87% (1 in 115) | 2.5% | 2.3% |
| Jewel of Soul (PT) | 0.58% (1 in 172) | 1.6% | 1.5% |
| Jewel of Chaos (PT) | 0.0081% (1 in 12,000) | 0.023% (1 in 4,400) | 0.021% (1 in 4,700) |
| Taming Seal (PT) | 0.15% (1 in 667) | 0.15% (1 in 667) | 0.15% (1 in 667) |
| Ascension Core | 1.5% | 1.5% | 1.5% |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Uncommon | 87% | 87% | 87% |
| Rare | 12% | 12% | 12% |
| Epic | 0.3% (1 in 333) | 0.45% (1 in 222) | 0.75% (1 in 133) |
| Legendary | 0.008% (1 in 12,000) | 0.012% (1 in 8,300) | 0.02% (1 in 5,000) |
| Ancient | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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