Boss
Nightmare
Nightmare is a boss of the tank type found in Kanturu Remains.
Lore
Nightmare is the boss of Kanturu Remains, the bad dream of an entire city. At the heart of the tower the engineers built a machine to filter mana, and it began filtering the nightmares of those who slept there too. When the Seal broke, everything trapped inside poured out together and fused into one colossal form.
It is a living wall: it takes blow after blow without stepping back and lets the horde wear the hero down first. When it fills with darkness it unleashes Nightmare Pulse, a wave that sweeps the room and makes even the walls shake. Defeating it returns silence to the tower and opens the way to Karutan.
Special attack
Nightmare Pulse: every 4 attacks, Nightmare hits for 172% of its normal damage and ignores 12% of your defense. Loot focus: Armor (Standard).
Where Nightmare appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Kanturu Remains | Boss | Level 104 | 6,259 | 147 | 114 | 652 | 230 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
As a boss, Nightmare drops equipment up to Ancient, sometimes from the family after the one the map's monsters drop, and has a higher chance of jewels (Bless, Soul, Chaos). See the item list by class on the map's page: Kanturu Remains.
Drop chances in Kanturu Remains
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 100% |
| Blacksmith Scroll | 2% |
| Jewel of Bless (PT) | 1% |
| Jewel of Soul (PT) | 0.68% (1 in 146) |
| Jewel of Chaos (PT) | 0.0095% (1 in 11,000) |
| Taming Seal (PT) | 0.15% (1 in 667) |
| Ascension Core | 1.5% |
| Loch's Feather (PT) | 0.2% (1 in 488) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Uncommon | 87% |
| Rare | 12% |
| Epic | 0.3% (1 in 333) |
| Legendary | 0.008% (1 in 12,000) |
| Ancient | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 100% | 100% | 100% |
| Blacksmith Scroll | 2% | 2% | 2% |
| Jewel of Bless (PT) | 1% | 2.5% | 2.3% |
| Jewel of Soul (PT) | 0.68% (1 in 146) | 1.6% | 1.5% |
| Jewel of Chaos (PT) | 0.0095% (1 in 11,000) | 0.023% (1 in 4,400) | 0.021% (1 in 4,700) |
| Taming Seal (PT) | 0.15% (1 in 667) | 0.15% (1 in 667) | 0.15% (1 in 667) |
| Ascension Core | 1.5% | 1.5% | 1.5% |
| Loch's Feather (PT) | 0.2% (1 in 488) | 0.2% (1 in 488) | 0.2% (1 in 488) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Uncommon | 87% | 87% | 87% |
| Rare | 12% | 12% | 12% |
| Epic | 0.3% (1 in 333) | 0.45% (1 in 222) | 0.75% (1 in 133) |
| Legendary | 0.008% (1 in 12,000) | 0.012% (1 in 8,300) | 0.02% (1 in 5,000) |
| Ancient | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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