Monster
Persona
Persona is a monster of the melee type found in Kanturu Remains.
Lore
Persona is a masked spirit that haunts the halls of Kanturu Remains. The engineers wore porcelain masks during the tower's ceremonies, and some were left behind when the city fell. The rotten mana filled those empty masks with a will of their own, and now they float above bodies of smoke, mimicking the gestures of those who once wore them.
Despite its fragile look, it fights up close. It glides toward the hero without a sound and strikes with shadow claws that reach out from beneath its cloak. Veterans say only shattering the mask makes the spirit vanish for good.
Where Persona appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Kanturu Remains | Horde | Level 104 | 1,745 | 134 | 44 | 96 | 40 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
Persona drops the map's equipment, up to Legendary, plus Gold and, rarely, jewels such as the Jewel of Bless (PT). See the item list by class on the map's page: Kanturu Remains.
Drop chances in Kanturu Remains
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.13% (1 in 747) |
| Jewel of Soul (PT) | 0.089% (1 in 1,100) |
| Jewel of Chaos (PT) | 0.00059% (1 in 170,000) |
| Taming Seal (PT) | 0.089% (1 in 1,100) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Common | 78% |
| Uncommon | 19% |
| Rare | 3.3% |
| Epic | 0.2% (1 in 503) |
| Legendary | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 14% | 14% | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) | 0.5% (1 in 200) | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.13% (1 in 747) | 0.32% (1 in 313) | 0.3% (1 in 337) |
| Jewel of Soul (PT) | 0.089% (1 in 1,100) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Jewel of Chaos (PT) | 0.00059% (1 in 170,000) | 0.0014% (1 in 70,000) | 0.0013% (1 in 76,000) |
| Taming Seal (PT) | 0.089% (1 in 1,100) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Common | 78% | 78% | 78% |
| Uncommon | 19% | 19% | 19% |
| Rare | 3.3% | 3.3% | 3.3% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 335) | 0.5% (1 in 201) |
| Legendary | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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