Pendant
Necklace of Agony
Necklace of Agony is pendant 8 of 12 in the game and works for every class.
Lore
The Necklace of Agony is a necklace of black links bearing a gem that throbs like a troubled heart. It is said to have been taken from a jailer of the Kalimas, and that the stone holds the laments of everyone who passed through his cells.
Despite its grim origin, it suits any hero with the stomach to wear it. It usually drops from the bosses of Kalima 4, Kalima 5, Kalima 6 and Kalima 7, and from the common horde in Ubaid and Alkmar.
Where Necklace of Agony drops
| Map | Requirement | Dropped by |
|---|---|---|
| Kalima 4 | Level 225 | Boss (sometimes) |
| Kalima 5 | Level 237 | Boss (sometimes) |
| Kalima 6 | Level 248 | Boss (sometimes) |
| Kalima 7 | Level 260 | Boss (sometimes) |
| Ubaid | Level 150 • 1 Reset | Monsters |
| Alkmar | Level 159 • 1 Reset | Monsters |
| Debenter | Level 170 • 1 Reset | Monsters |
| Uruk Mountain | Level 182 • 1 Reset | Monsters |
| Nars | Level 194 • 1 Reset | Monsters |
The same item drops on Hard and Hardcore as Nightmare (+40% to flat attributes and +30% to % bonuses). On Hardcore, very rarely, it comes as Godlike (+80%) by letter.
Necklace of Agony stats by rarity
Base stats of a Necklace of Agony +0 dropped in Kalima 4. Rarity changes the bonuses, and the extra options of Legendary and Ancient are rolled (shown here at the middle of the range).
| Rarity | Stats |
|---|---|
| Common | Total damage +1.2% • ATK +20 • Dano +1.6% |
| Uncommon | Total damage +1.9% • ATK +32 • Dano +2.1% |
| Rare | Total damage +2.5% • ATK +49 • Damage +2.6% • 🪙 Gold +3% |
| Epic | Total damage +3.7% • ATK +79 • Damage +3.1% • 🪙 Gold +4.1% |
| Legendary | Total damage +5.4% • ATK +129 • Damage +3.6% • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total damage +7.5% • ATK +198 • Damage +4.1% • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total damage +11.2% • ATK +251 • Damage +4.1% • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Forging and refining
At the Blacksmith, Upgrade tab, the item goes from +0 to +6 with Jewel of Bless (PT) (always succeeds) and from +6 to +15 with Jewel of Soul (the chance drops at each level; on failure it loses 1 level, never below +6). Each + multiplies the whole piece (+15 makes it 3.23 times stronger). From +16 to +25 is the Ancestral Upgrade (PT), which burns Ancient items. In the Migrate tab, the whole + carries over to the Nightmare or Godlike version of the same item.
Frequently asked questions
What is an elemental ring or pendant?
In BLACKSMITH › Elemental, your ring and pendant can awaken in an element: Fire, Water, Wind, Darkness or Light.
- Each element gives its own power, which grows with Affinity (from 1 to 10). Rarity says how far the piece goes: Common up to 3, Legendary and Ancient up to 10.
- Each level needs Shards of the element and Gold, plus Bless or Soul. From level 6 on it can fail: you lose the jewels, the Gold and half the Shards, but the level never drops.
- Shards come from recycling rings or pendants (the stone's color tells the element), also with automatic recycling. 4 Shards of one element become 1 of another.
With ring and pendant equipped, both at Affinity 5 or more, a Resonance turns on.
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