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Weapon • Summoner

Darkangel Glaive

Darkangel Glaive is weapon 13 of 23 for the Summoner, and it drops in Kalima 3, Kalima 4, Kalima 5, Kalima 6.

Lore

The Darkangel Glaive is as black as Kalima's starless sky. The angels who forged it chose shadow to fight shadow, and the blade remembers that choice.

This blade usually drops from the boss of Kalima 3, and later turns up among the creatures of Kalima 5. It is the next step for a Summoner who wants stronger spirits at her side.

Where Darkangel Glaive drops

MapRequirementDropped by
Kalima 3Level 214Boss (sometimes)
Kalima 4Level 225Boss (sometimes)
Kalima 5Level 237Monsters
Kalima 6Level 248Monsters

The same item drops on Hard and Hardcore as Nightmare (+40% to flat attributes and +30% to % bonuses). On Hardcore, very rarely, it comes as Godlike (+80%) by letter.

Darkangel Glaive stats by rarity

Base stats of a Darkangel Glaive +0 dropped in Kalima 3. Rarity changes the bonuses, and the extra options of Legendary and Ancient are rolled (shown here at the middle of the range).

RarityStats
CommonTotal damage +2.5% • ATK +30 • ENE +8 • Dano +1.5%
UncommonTotal damage +3.7% • ATK +49 • ENE +11 • Dano +1.9%
RareTotal damage +5% • ATK +75 • ENE +18 • Damage +2.4% • 🪙 Gold +3%
EpicTotal damage +7.4% • ATK +120 • ENE +29 • Damage +2.8% • 🪙 Gold +4.1%
LegendaryTotal damage +10.7% • ATK +195 • ENE +46 • Damage +3.3% • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4%
AncientTotal damage +14.9% • ATK +298 • ENE +73 • Damage +3.7% • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%
PrimordialTotal damage +22.3% • ATK +378 • ENE +92 • Damage +3.7% • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%

Forging and refining

At the Blacksmith, Upgrade tab, the item goes from +0 to +6 with Jewel of Bless (PT) (always succeeds) and from +6 to +15 with Jewel of Soul (the chance drops at each level; on failure it loses 1 level, never below +6). Each + multiplies the whole piece (+15 makes it 3.23 times stronger). From +16 to +25 is the Ancestral Upgrade (PT), which burns Ancient items. In the Migrate tab, the whole + carries over to the Nightmare or Godlike version of the same item.