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Class

Summoner

Energy gives damage; speed becomes flying blades. Curses and weakens enemies.

Lore

Summoners are the Continent's callers: women who studied the ancient pacts and learned to summon spirits, curses and shadows to fight at their side. They come from the forgotten libraries of Elbeland, where the veil between worlds is said to be thinnest.

In battle she weakens the enemy before bringing them down: she spreads curses that slowly eat away at life, binds her rival with soul chains and drains their strength into herself. She is not the class that hits hardest with the first blow, but whoever faces her feels every second of the fight grow heavier.

Passive

Flying Blades: speed becomes blades over the shoulder (up to 6), thrown with every attack. Dark Mark: each blade marks the target, which takes more damage. Curse specialist: Weakness, Curse and Armor Break.

Summoner skills

  • Dark Curse

    Dark Curse CURSE

    230% shadow damage at Lv.1 and Curse: continuous shadow damage. 15% of the damage returns as life.

    Unlocks at level 1 • Cooldown 6 s • Mana 18

  • Shadow Spirit

    Shadow Spirit SUMMON

    Summons a spirit that strikes 5 times around you (60% each, 300% total) at Lv.1 and leaves enemies Weakened: they hit 25% weaker.

    Unlocks at level 10 or through the starter quest • Cooldown 12 s • Mana 38

  • Soul Chain

    Soul Chain CURSE

    A chain that jumps between enemies: 3 hits of 120% (360% total) at Lv.1 and Armor Break.

    Unlocks at level 35 or by defeating the area 2 boss • Cooldown 13 s • Mana 42

  • Rain of Shadow Blades

    Rain of Shadow Blades BURST

    Summons 6 blades that fall on enemies (85% each, 510% total) at Lv.1 and drain life for the Summoner.

    Unlocks at level 90 or by defeating the area 4 boss • Cooldown 23 s • Mana 70

Summoner equipment

Wings

Weapons (23)

Sets (19)

Frequently asked questions

Which classes are there?
  • Warrior, Mage and Archer: available from the start.
  • Magic Gladiator: unlocks with 5 Resets on the account.
  • Dark Lord: unlocks with 10 Resets on the account.
  • Summoner: unlocks with 5 Resets on the account.

The account has 4 hero slots. To switch or create another: 👤 ACCOUNT › CHARACTERS.

How do I spend my points?

On the BATTLE screen, CHARACTER card › SEE DETAILS › ATTRIBUTES.

  • Use +1, +10, +100 or MAX, then CONFIRM.
  • If unsure, tap ✨ APPLY RECOMMENDED NOW.

At level 30 automatic distribution turns on by itself. You can turn it off and pick the style (Damage, Balanced or Sustain).

What does each attribute do?
  • STR: attack for the Warrior and the Dark Lord.
  • AGI: attack speed and critical; it's the Archer's attack.
  • VIT: health (HP) and defense.
  • ENE: mana; it's the Mage's attack.
  • CMD: Dark Lord only, strengthens the Dark Raven, the Dark Horse and his skills.

The Magic Gladiator uses STR and ENE together.

How do I get and improve skills?

Each class has 4 skills. They unlock at levels 1, 10, 35 and 90, or earlier by beating the bosses of areas 2 and 4. They fire on their own in combat.

To improve them: SEE DETAILS › SKILLS › UPGRADE, paying Gold (up to level 20). If it fails you only lose the Gold; the skill doesn't drop a level.

MASTERY: after level 20 a skill goes up to level 150. Each level needs a minimum Reset (level 150 needs Reset 1500), Gold and a little Bless and Soul. At the milestones 25, 50, 75, 100 and 125 you need the Mastery Seal (it counts for all 4 skills), paid with Jewel of Dark or with jewels. Each level gives +3% damage and each milestone (10, 20, 25, 50, 75, 100, 125 and 150) gives another +20%; each milestone also cuts 1.5% off the cooldown.

How they are used (Smart, Save Mana or Max DPS) is in BATTLE ORDERS › AUTOMATION. Smart and Max DPS use the ready skill as soon as Mana allows, in order of preference; if the first one is on cooldown, the next one fires. Save Mana keeps Mana and only uses skills above half Mana (always on bosses).