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Weapon • Summoner

Manticore Glaive

Manticore Glaive is weapon 18 of 23 for the Summoner, and it drops in Deep Dungeon, Swamp of Darkness, Cubera Mine, Scorched Canyon, Atlans Abyss.

Lore

The Manticore Glaive has a tip curved like the tail of the beast it is named for, and the same slow venom. Every cut leaves a mark that burns for a long time.

This blade usually drops from the boss of Deep Dungeon (after Reset 1), and later turns up among the creatures of Cubera Mine (after Reset 1). It is the next step for a Summoner who wants stronger spirits at her side.

Where Manticore Glaive drops

MapRequirementDropped by
Deep DungeonLevel 232 • 1 ResetBoss (sometimes)
Swamp of DarknessLevel 245 • 1 ResetBoss (sometimes)
Cubera MineLevel 259 • 1 ResetMonsters
Scorched CanyonLevel 272 • 1 ResetMonsters
Atlans AbyssLevel 286 • 1 ResetMonsters

The same item drops on Hard and Hardcore as Nightmare (+40% to flat attributes and +30% to % bonuses). On Hardcore, very rarely, it comes as Godlike (+80%) by letter.

Manticore Glaive stats by rarity

Base stats of a Manticore Glaive +0 dropped in Deep Dungeon. Rarity changes the bonuses, and the extra options of Legendary and Ancient are rolled (shown here at the middle of the range).

RarityStats
CommonTotal damage +2.7% • ATK +36 • ENE +8 • Dano +1.6%
UncommonTotal damage +4% • ATK +60 • ENE +13 • Dano +2.1%
RareTotal damage +5.4% • ATK +93 • ENE +23 • Damage +2.6% • 🪙 Gold +3%
EpicTotal damage +8.1% • ATK +146 • ENE +34 • Damage +3% • 🪙 Gold +4.1%
LegendaryTotal damage +11.7% • ATK +237 • ENE +59 • Damage +3.5% • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4%
AncientTotal damage +16.2% • ATK +367 • ENE +87 • Damage +4% • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%
PrimordialTotal damage +24.2% • ATK +466 • ENE +111 • Damage +4% • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%

Forging and refining

At the Blacksmith, Upgrade tab, the item goes from +0 to +6 with Jewel of Bless (PT) (always succeeds) and from +6 to +15 with Jewel of Soul (the chance drops at each level; on failure it loses 1 level, never below +6). Each + multiplies the whole piece (+15 makes it 3.23 times stronger). From +16 to +25 is the Ancestral Upgrade (PT), which burns Ancient items. In the Migrate tab, the whole + carries over to the Nightmare or Godlike version of the same item.