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Weapon • Summoner

Brilliant Glaive

Brilliant Glaive is weapon 19 of 23 for the Summoner, and it drops in Cubera Mine, Scorched Canyon, Atlans Abyss, Crimson Flame's Icarus, Temple of Arnil.

Lore

The Brilliant Glaive was cut like a giant jewel. Under any light it breaks into colors, and enemies lose a moment trying to follow the glare.

This blade usually drops from the boss of Cubera Mine (after Reset 1), and later turns up among the creatures of Crimson Flame's Icarus (after Reset 1). It is the next step for a Summoner who wants stronger spirits at her side.

Where Brilliant Glaive drops

MapRequirementDropped by
Cubera MineLevel 259 • 1 ResetBoss (sometimes)
Scorched CanyonLevel 272 • 1 ResetBoss (sometimes)
Atlans AbyssLevel 286 • 1 ResetBoss (sometimes)
Crimson Flame's IcarusLevel 300 • 1 ResetMonsters
Temple of ArnilLevel 180 • 2 ResetsMonsters

The same item drops on Hard and Hardcore as Nightmare (+40% to flat attributes and +30% to % bonuses). On Hardcore, very rarely, it comes as Godlike (+80%) by letter.

Brilliant Glaive stats by rarity

Base stats of a Brilliant Glaive +0 dropped in Cubera Mine. Rarity changes the bonuses, and the extra options of Legendary and Ancient are rolled (shown here at the middle of the range).

RarityStats
CommonTotal damage +2.7% • ATK +38 • ENE +10 • Dano +1.6%
UncommonTotal damage +4.1% • ATK +60 • ENE +15 • Dano +2.1%
RareTotal damage +5.5% • ATK +95 • ENE +23 • Damage +2.6% • 🪙 Gold +3%
EpicTotal damage +8.2% • ATK +151 • ENE +37 • Damage +3.1% • 🪙 Gold +4.1%
LegendaryTotal damage +11.8% • ATK +247 • ENE +59 • Damage +3.6% • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4%
AncientTotal damage +16.4% • ATK +378 • ENE +91 • Damage +4.1% • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%
PrimordialTotal damage +24.6% • ATK +480 • ENE +115 • Damage +4.1% • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%

Forging and refining

At the Blacksmith, Upgrade tab, the item goes from +0 to +6 with Jewel of Bless (PT) (always succeeds) and from +6 to +15 with Jewel of Soul (the chance drops at each level; on failure it loses 1 level, never below +6). Each + multiplies the whole piece (+15 makes it 3.23 times stronger). From +16 to +25 is the Ancestral Upgrade (PT), which burns Ancient items. In the Migrate tab, the whole + carries over to the Nightmare or Godlike version of the same item.