Weapon • Summoner
Soul Glaive
Soul Glaive is weapon 15 of 23 for the Summoner, and it drops in Kalima 7, Ubaid, Alkmar, Debenter, Uruk Mountain.
Lore
The Soul Glaive was tempered with souls that chose to keep fighting after death. Whoever holds it feels a silent crowd standing behind her.
This blade usually drops from the boss of Kalima 7, and later turns up among the creatures of Debenter (after Reset 1). It is the next step for a Summoner who wants stronger spirits at her side.
Where Soul Glaive drops
| Map | Requirement | Dropped by |
|---|---|---|
| Kalima 7 | Level 260 | Boss (sometimes) |
| Ubaid | Level 150 • 1 Reset | Boss (sometimes) |
| Alkmar | Level 159 • 1 Reset | Boss (sometimes) |
| Debenter | Level 170 • 1 Reset | Monsters |
| Uruk Mountain | Level 182 • 1 Reset | Monsters |
The same item drops on Hard and Hardcore as Nightmare (+40% to flat attributes and +30% to % bonuses). On Hardcore, very rarely, it comes as Godlike (+80%) by letter.
Soul Glaive stats by rarity
Base stats of a Soul Glaive +0 dropped in Kalima 7. Rarity changes the bonuses, and the extra options of Legendary and Ancient are rolled (shown here at the middle of the range).
| Rarity | Stats |
|---|---|
| Common | Total damage +2.6% • ATK +32 • ENE +8 • Dano +1.5% |
| Uncommon | Total damage +3.8% • ATK +53 • ENE +13 • Dano +2% |
| Rare | Total damage +5.1% • ATK +80 • ENE +20 • Damage +2.4% • 🪙 Gold +3% |
| Epic | Total damage +7.6% • ATK +129 • ENE +31 • Damage +2.9% • 🪙 Gold +4.1% |
| Legendary | Total damage +11.1% • ATK +211 • ENE +52 • Damage +3.4% • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total damage +15.3% • ATK +324 • ENE +76 • Damage +3.9% • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total damage +23% • ATK +411 • ENE +97 • Damage +3.9% • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Forging and refining
At the Blacksmith, Upgrade tab, the item goes from +0 to +6 with Jewel of Bless (PT) (always succeeds) and from +6 to +15 with Jewel of Soul (the chance drops at each level; on failure it loses 1 level, never below +6). Each + multiplies the whole piece (+15 makes it 3.23 times stronger). From +16 to +25 is the Ancestral Upgrade (PT), which burns Ancient items. In the Migrate tab, the whole + carries over to the Nightmare or Godlike version of the same item.
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