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Set • Magic Gladiator

Awakening Soul Magic Set

The Awakening Soul Magic set is armor family 13 of 21 for the Magic Gladiator: Awakening Soul Magic Helm, Awakening Soul Magic Armor, Awakening Soul Magic Boots.

Lore

Awakening Soul Magic is the Magic Gladiator's set tied to an old arena legend. They say that after too many battles in Kalima, the runes of one suit of armor began to glow on their own, as if the owner's soul had woken inside the metal; the smiths simply reinforced the plates to bear that light.

The pieces follow the Magic Gladiator from the end of Kalima into the elemental lands. The Awakening Soul Magic Helm, Awakening Soul Magic Armor and Awakening Soul Magic Boots drop from the bosses of Kalima 5, Kalima 6 and Kalima 7, and appear among the monsters of Ubaid and Alkmar.

Pieces of the Awakening Soul Magic set

Wearing the pieces together, the set grants the Arcane War bonus: +3% damage • +2% max HP with all 3 pieces, and half of it with 2.

Where the Awakening Soul Magic set drops

MapRequirementDropped by
Kalima 5Level 237Boss (sometimes)
Kalima 6Level 248Boss (sometimes)
Kalima 7Level 260Boss (sometimes)
UbaidLevel 150 • 1 ResetMonsters
AlkmarLevel 159 • 1 ResetMonsters

The same item drops on Hard and Hardcore as Nightmare (+40% to flat attributes and +30% to % bonuses). On Hardcore, very rarely, it comes as Godlike (+80%) by letter.

Stats by rarity

Base stats of each piece +0 dropped in Kalima 5.

Awakening Soul Magic Helm

RarityStats
CommonTotal HP and DEF +0.6% • DEF +12 • VIT +6 • DEF +1.2% • HP +1.2% • HP +48
UncommonTotal HP and DEF +0.9% • DEF +20 • VIT +11 • DEF +1.6% • HP +1.6% • HP +79
RareTotal HP and DEF +1.3% • DEF +33 • VIT +18 • DEF +1.9% • HP +1.9% • HP +130 • 🪙 Gold +3%
EpicTotal HP and DEF +1.9% • DEF +51 • VIT +29 • DEF +2.3% • HP +2.3% • HP +206 • 🪙 Gold +4.1%
LegendaryTotal HP and DEF +2.7% • DEF +81 • VIT +46 • DEF +2.7% • HP +2.7% • HP +325 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4%
AncientTotal HP and DEF +3.8% • DEF +124 • VIT +69 • DEF +3.1% • HP +3.1% • HP +495 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%
PrimordialTotal HP and DEF +5.7% • DEF +157 • VIT +88 • DEF +3.1% • HP +3.1% • HP +628 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%

Awakening Soul Magic Armor

RarityStats
CommonTotal HP and DEF +0.6% • DEF +18 • VIT +10 • DEF +1.8% • HP +1.5% • HP +72
UncommonTotal HP and DEF +0.9% • DEF +31 • VIT +15 • DEF +2.3% • HP +2% • HP +124
RareTotal HP and DEF +1.3% • DEF +48 • VIT +23 • DEF +2.9% • HP +2.4% • HP +190 • 🪙 Gold +3%
EpicTotal HP and DEF +1.9% • DEF +74 • VIT +37 • DEF +3.5% • HP +2.9% • HP +297 • 🪙 Gold +4.1%
LegendaryTotal HP and DEF +2.7% • DEF +124 • VIT +62 • DEF +4% • HP +3.3% • HP +494 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4%
AncientTotal HP and DEF +3.8% • DEF +189 • VIT +95 • DEF +4.6% • HP +3.8% • HP +756 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%
PrimordialTotal HP and DEF +5.7% • DEF +240 • VIT +120 • DEF +4.6% • HP +3.8% • HP +960 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%

Awakening Soul Magic Boots

RarityStats
CommonTotal HP and DEF +0.6% • AGI +12 • Atk/s +1% • Dodge +0.8% • HP +24
UncommonTotal HP and DEF +0.9% • AGI +20 • Atk/s +1.3% • Dodge +1% • HP +40
RareTotal HP and DEF +1.3% • AGI +33 • Atk/s +1.6% • Dodge +1.3% • HP +65 • 🪙 Gold +3%
EpicTotal HP and DEF +1.9% • AGI +51 • Atk/s +1.9% • Dodge +1.5% • HP +103 • 🪙 Gold +4.1%
LegendaryTotal HP and DEF +2.7% • AGI +81 • Atk/s +2.2% • Dodge +1.8% • HP +163 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4%
AncientTotal HP and DEF +3.8% • AGI +124 • Atk/s +2.5% • Dodge +2% • HP +247 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%
PrimordialTotal HP and DEF +5.7% • AGI +157 • Atk/s +2.5% • Dodge +2% • HP +314 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%

Forging and refining

At the Blacksmith, Upgrade tab, the item goes from +0 to +6 with Jewel of Bless (PT) (always succeeds) and from +6 to +15 with Jewel of Soul (the chance drops at each level; on failure it loses 1 level, never below +6). Each + multiplies the whole piece (+15 makes it 3.23 times stronger). From +16 to +25 is the Ancestral Upgrade (PT), which burns Ancient items. In the Migrate tab, the whole + carries over to the Nightmare or Godlike version of the same item.