Set • Magic Gladiator
Soul Magic Set
The Soul Magic set is armor family 12 of 21 for the Magic Gladiator: Soul Magic Helm, Soul Magic Armor, Soul Magic Boots.
Lore
Soul Magic is the Magic Gladiator's armor that joins sword, spell and soul into one. The oldest gladiators say it only fits the body once its owner stops thinking of blade and magic as separate things and starts fighting the way one breathes.
It is the Magic Gladiator's garb in Kalima's deepest layers. Anyone after the Soul Magic Helm, Soul Magic Armor and Soul Magic Boots faces the bosses of Kalima 3 and Kalima 4, or cuts through the hordes of Kalima 5, Kalima 6 and Kalima 7.
Pieces of the Soul Magic set
Wearing the pieces together, the set grants the Arcane War bonus: +3% damage • +2% max HP with all 3 pieces, and half of it with 2.
Where the Soul Magic set drops
| Map | Requirement | Dropped by |
|---|---|---|
| Kalima 3 | Level 214 | Boss (sometimes) |
| Kalima 4 | Level 225 | Boss (sometimes) |
| Kalima 5 | Level 237 | Monsters |
| Kalima 6 | Level 248 | Monsters |
| Kalima 7 | Level 260 | Monsters |
The same item drops on Hard and Hardcore as Nightmare (+40% to flat attributes and +30% to % bonuses). On Hardcore, very rarely, it comes as Godlike (+80%) by letter.
Stats by rarity
Base stats of each piece +0 dropped in Kalima 3.
Soul Magic Helm
| Rarity | Stats |
|---|---|
| Common | Total HP and DEF +0.6% • DEF +12 • VIT +6 • DEF +1.2% • HP +1.2% • HP +48 |
| Uncommon | Total HP and DEF +0.9% • DEF +20 • VIT +11 • DEF +1.5% • HP +1.5% • HP +79 |
| Rare | Total HP and DEF +1.2% • DEF +30 • VIT +18 • DEF +1.9% • HP +1.9% • HP +120 • 🪙 Gold +3% |
| Epic | Total HP and DEF +1.9% • DEF +49 • VIT +26 • DEF +2.3% • HP +2.3% • HP +194 • 🪙 Gold +4.1% |
| Legendary | Total HP and DEF +2.7% • DEF +78 • VIT +42 • DEF +2.6% • HP +2.6% • HP +312 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total HP and DEF +3.7% • DEF +120 • VIT +65 • DEF +3% • HP +3% • HP +480 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total HP and DEF +5.6% • DEF +152 • VIT +83 • DEF +3% • HP +3% • HP +609 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Soul Magic Armor
| Rarity | Stats |
|---|---|
| Common | Total HP and DEF +0.6% • DEF +18 • VIT +10 • DEF +1.8% • HP +1.5% • HP +72 |
| Uncommon | Total HP and DEF +0.9% • DEF +29 • VIT +15 • DEF +2.3% • HP +1.9% • HP +115 |
| Rare | Total HP and DEF +1.2% • DEF +45 • VIT +23 • DEF +2.9% • HP +2.4% • HP +180 • 🪙 Gold +3% |
| Epic | Total HP and DEF +1.9% • DEF +71 • VIT +37 • DEF +3.4% • HP +2.8% • HP +286 • 🪙 Gold +4.1% |
| Legendary | Total HP and DEF +2.7% • DEF +117 • VIT +59 • DEF +4% • HP +3.3% • HP +468 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total HP and DEF +3.7% • DEF +182 • VIT +91 • DEF +4.5% • HP +3.8% • HP +727 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total HP and DEF +5.6% • DEF +231 • VIT +115 • DEF +4.5% • HP +3.8% • HP +923 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Soul Magic Boots
| Rarity | Stats |
|---|---|
| Common | Total HP and DEF +0.6% • AGI +12 • Atk/s +1% • Dodge +0.8% • HP +24 |
| Uncommon | Total HP and DEF +0.9% • AGI +20 • Atk/s +1.3% • Dodge +1% • HP +40 |
| Rare | Total HP and DEF +1.2% • AGI +30 • Atk/s +1.6% • Dodge +1.3% • HP +60 • 🪙 Gold +3% |
| Epic | Total HP and DEF +1.9% • AGI +49 • Atk/s +1.9% • Dodge +1.5% • HP +97 • 🪙 Gold +4.1% |
| Legendary | Total HP and DEF +2.7% • AGI +78 • Atk/s +2.2% • Dodge +1.8% • HP +156 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total HP and DEF +3.7% • AGI +120 • Atk/s +2.5% • Dodge +2% • HP +240 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total HP and DEF +5.6% • AGI +152 • Atk/s +2.5% • Dodge +2% • HP +305 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Forging and refining
At the Blacksmith, Upgrade tab, the item goes from +0 to +6 with Jewel of Bless (PT) (always succeeds) and from +6 to +15 with Jewel of Soul (the chance drops at each level; on failure it loses 1 level, never below +6). Each + multiplies the whole piece (+15 makes it 3.23 times stronger). From +16 to +25 is the Ancestral Upgrade (PT), which burns Ancient items. In the Migrate tab, the whole + carries over to the Nightmare or Godlike version of the same item.
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