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Set • Magic Gladiator

Soul Magic Set

The Soul Magic set is armor family 12 of 21 for the Magic Gladiator: Soul Magic Helm, Soul Magic Armor, Soul Magic Boots.

Lore

Soul Magic is the Magic Gladiator's armor that joins sword, spell and soul into one. The oldest gladiators say it only fits the body once its owner stops thinking of blade and magic as separate things and starts fighting the way one breathes.

It is the Magic Gladiator's garb in Kalima's deepest layers. Anyone after the Soul Magic Helm, Soul Magic Armor and Soul Magic Boots faces the bosses of Kalima 3 and Kalima 4, or cuts through the hordes of Kalima 5, Kalima 6 and Kalima 7.

Pieces of the Soul Magic set

Wearing the pieces together, the set grants the Arcane War bonus: +3% damage • +2% max HP with all 3 pieces, and half of it with 2.

Where the Soul Magic set drops

MapRequirementDropped by
Kalima 3Level 214Boss (sometimes)
Kalima 4Level 225Boss (sometimes)
Kalima 5Level 237Monsters
Kalima 6Level 248Monsters
Kalima 7Level 260Monsters

The same item drops on Hard and Hardcore as Nightmare (+40% to flat attributes and +30% to % bonuses). On Hardcore, very rarely, it comes as Godlike (+80%) by letter.

Stats by rarity

Base stats of each piece +0 dropped in Kalima 3.

Soul Magic Helm

RarityStats
CommonTotal HP and DEF +0.6% • DEF +12 • VIT +6 • DEF +1.2% • HP +1.2% • HP +48
UncommonTotal HP and DEF +0.9% • DEF +20 • VIT +11 • DEF +1.5% • HP +1.5% • HP +79
RareTotal HP and DEF +1.2% • DEF +30 • VIT +18 • DEF +1.9% • HP +1.9% • HP +120 • 🪙 Gold +3%
EpicTotal HP and DEF +1.9% • DEF +49 • VIT +26 • DEF +2.3% • HP +2.3% • HP +194 • 🪙 Gold +4.1%
LegendaryTotal HP and DEF +2.7% • DEF +78 • VIT +42 • DEF +2.6% • HP +2.6% • HP +312 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4%
AncientTotal HP and DEF +3.7% • DEF +120 • VIT +65 • DEF +3% • HP +3% • HP +480 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%
PrimordialTotal HP and DEF +5.6% • DEF +152 • VIT +83 • DEF +3% • HP +3% • HP +609 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%

Soul Magic Armor

RarityStats
CommonTotal HP and DEF +0.6% • DEF +18 • VIT +10 • DEF +1.8% • HP +1.5% • HP +72
UncommonTotal HP and DEF +0.9% • DEF +29 • VIT +15 • DEF +2.3% • HP +1.9% • HP +115
RareTotal HP and DEF +1.2% • DEF +45 • VIT +23 • DEF +2.9% • HP +2.4% • HP +180 • 🪙 Gold +3%
EpicTotal HP and DEF +1.9% • DEF +71 • VIT +37 • DEF +3.4% • HP +2.8% • HP +286 • 🪙 Gold +4.1%
LegendaryTotal HP and DEF +2.7% • DEF +117 • VIT +59 • DEF +4% • HP +3.3% • HP +468 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4%
AncientTotal HP and DEF +3.7% • DEF +182 • VIT +91 • DEF +4.5% • HP +3.8% • HP +727 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%
PrimordialTotal HP and DEF +5.6% • DEF +231 • VIT +115 • DEF +4.5% • HP +3.8% • HP +923 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%

Soul Magic Boots

RarityStats
CommonTotal HP and DEF +0.6% • AGI +12 • Atk/s +1% • Dodge +0.8% • HP +24
UncommonTotal HP and DEF +0.9% • AGI +20 • Atk/s +1.3% • Dodge +1% • HP +40
RareTotal HP and DEF +1.2% • AGI +30 • Atk/s +1.6% • Dodge +1.3% • HP +60 • 🪙 Gold +3%
EpicTotal HP and DEF +1.9% • AGI +49 • Atk/s +1.9% • Dodge +1.5% • HP +97 • 🪙 Gold +4.1%
LegendaryTotal HP and DEF +2.7% • AGI +78 • Atk/s +2.2% • Dodge +1.8% • HP +156 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4%
AncientTotal HP and DEF +3.7% • AGI +120 • Atk/s +2.5% • Dodge +2% • HP +240 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%
PrimordialTotal HP and DEF +5.6% • AGI +152 • Atk/s +2.5% • Dodge +2% • HP +305 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%

Forging and refining

At the Blacksmith, Upgrade tab, the item goes from +0 to +6 with Jewel of Bless (PT) (always succeeds) and from +6 to +15 with Jewel of Soul (the chance drops at each level; on failure it loses 1 level, never below +6). Each + multiplies the whole piece (+15 makes it 3.23 times stronger). From +16 to +25 is the Ancestral Upgrade (PT), which burns Ancient items. In the Migrate tab, the whole + carries over to the Nightmare or Godlike version of the same item.